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@ -65,6 +65,7 @@ Other Changes:
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- Nav: with ImGuiConfigFlags_NavEnableSetMousePos enabled: Fixed absolute mouse position when using
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Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
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already at edge) reactivates the navigation highlight.
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- Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) [@xndcn]
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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@ -12011,8 +12011,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list,
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}
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ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
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IM_ASSERT(fg_draw_list != NULL); // For static analyzers
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if (window && IsItemHovered())
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if (window && IsItemHovered() && fg_draw_list)
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fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
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if (!node_open)
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return;
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18518
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#define IMGUI_VERSION_NUM 18519
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -6901,7 +6901,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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bool pressed;
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
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bool menuset_is_open = (window->Flags & ImGuiWindowFlags_MenuBar) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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