Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
This commit is contained in:
omar 2017-09-29 16:30:43 +02:00
commit 8a814487fe
3 changed files with 20 additions and 16 deletions

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@ -98,9 +98,9 @@ See the [Screenshots Thread](https://github.com/ocornut/imgui/issues/123) for so
[![screenshot profiler](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v148/profiler-880.jpg)](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v148/profiler.png)
![screenshot 3](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v143/test_window_01.png)
![screenshot 4](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v143/test_window_03.png)
![screenshot 5](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v140/test_window_05_menus.png)
![screenshot picker](https://user-images.githubusercontent.com/8225057/29062188-471e95ba-7c53-11e7-9618-c4484c0b75fe.PNG)
![screenshot 5](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v151/menus.png)
![screenshot 6](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v143/skinning_sample_02.png)
![screenshot 7](https://cloud.githubusercontent.com/assets/8225057/7903336/96f0fb7c-07d0-11e5-95d6-41c6a1595e5a.png)

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@ -10059,19 +10059,23 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
g.NavMoveRequest = false;
}
}
else if (menu_is_open && pressed && menuset_is_open) // Menu bar: click an open menu again to close it
else
{
want_close = true;
want_open = menu_is_open = false;
}
else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // Menu bar: first click to open, then hover to open others
{
want_open = true;
}
else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Menu bar: Nav-Down to open
{
g.NavMoveRequest = false;
want_open = true;
// Menu bar
if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it
{
want_close = true;
want_open = menu_is_open = false;
}
else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others
{
want_open = true;
}
else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open
{
g.NavMoveRequest = false;
want_open = true;
}
}
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'

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@ -178,7 +178,7 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_FlattenChilds = 1 << 5, // allow interactions even if a child window is overlapping
ImGuiButtonFlags_DontClosePopups = 1 << 6, // disable automatically closing parent popup on press // [UNUSED]
ImGuiButtonFlags_Disabled = 1 << 7, // disable interactions
ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable
ImGuiButtonFlags_NoNavOverride = 1 << 11 // don't override navigation id when activated