Backends: Fixes zealous warnings (#5760)
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7dcf129b3b
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8a6911b894
@ -44,6 +44,13 @@
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#include <stdint.h> // intptr_t
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#include <stdint.h> // intptr_t
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#endif
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used
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#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
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#endif
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// Include OpenGL header (without an OpenGL loader) requires a bit of fiddling
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// Include OpenGL header (without an OpenGL loader) requires a bit of fiddling
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#if defined(_WIN32) && !defined(APIENTRY)
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#if defined(_WIN32) && !defined(APIENTRY)
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#define APIENTRY __stdcall // It is customary to use APIENTRY for OpenGL function pointer declarations on all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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#define APIENTRY __stdcall // It is customary to use APIENTRY for OpenGL function pointer declarations on all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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@ -285,3 +292,7 @@ void ImGui_ImplOpenGL2_DestroyDeviceObjects()
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{
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{
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ImGui_ImplOpenGL2_DestroyFontsTexture();
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ImGui_ImplOpenGL2_DestroyFontsTexture();
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}
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}
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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@ -107,17 +107,20 @@
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#include <TargetConditionals.h>
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#include <TargetConditionals.h>
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#endif
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#endif
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// Clang warnings with -Weverything
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used
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#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
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#pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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#endif
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#if defined(__GNUC__)
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#pragma GCC diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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#endif
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// GL includes
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// GL includes
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@ -72,6 +72,12 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdl2.h"
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// Clang warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#endif
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// SDL
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// SDL
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_syswm.h>
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@ -632,3 +638,7 @@ void ImGui_ImplSDL2_NewFrame()
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// Update game controllers (if enabled and available)
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// Update game controllers (if enabled and available)
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ImGui_ImplSDL2_UpdateGamepads();
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ImGui_ImplSDL2_UpdateGamepads();
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}
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}
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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@ -24,6 +24,12 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_sdl3.h"
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// Clang warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#endif
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// SDL
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// SDL
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_syswm.h>
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#include <SDL3/SDL_syswm.h>
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@ -565,3 +571,8 @@ void ImGui_ImplSDL3_NewFrame()
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// Update game controllers (if enabled and available)
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// Update game controllers (if enabled and available)
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ImGui_ImplSDL3_UpdateGamepads();
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ImGui_ImplSDL3_UpdateGamepads();
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}
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}
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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@ -31,6 +31,12 @@
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#include <stdint.h> // intptr_t
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#include <stdint.h> // intptr_t
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#endif
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#endif
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// Clang warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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// SDL
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// SDL
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#include <SDL.h>
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#include <SDL.h>
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#if !SDL_VERSION_ATLEAST(2,0,17)
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#if !SDL_VERSION_ATLEAST(2,0,17)
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@ -248,3 +254,7 @@ void ImGui_ImplSDLRenderer_DestroyDeviceObjects()
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{
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{
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ImGui_ImplSDLRenderer_DestroyFontsTexture();
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ImGui_ImplSDLRenderer_DestroyFontsTexture();
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}
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}
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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