mirror of https://github.com/ocornut/imgui
Begin(): Tidying up some code, should be a no-op.
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8fbe8709f9
commit
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17
imgui.cpp
17
imgui.cpp
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@ -3965,19 +3965,20 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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CheckStacksSize(window, true);
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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bool window_was_active = (window->LastFrameActive == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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// FIXME: This is currently true if we call Begin() multiple times in a row on a same window.
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bool window_activated = (window->LastFrameActive != current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
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window_was_active &= (window->PopupId == popup_ref.PopupId);
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window_was_active &= (window == popup_ref.Window);
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window_activated |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
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window_activated |= (window != popup_ref.Window);
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popup_ref.Window = window;
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g.CurrentPopupStack.push_back(popup_ref);
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window->PopupId = popup_ref.PopupId;
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}
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const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1);
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window->Appearing = (!window_was_active || window_appearing_after_being_hidden);
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window->Appearing = (window_activated || window_appearing_after_being_hidden);
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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@ -4061,7 +4062,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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if (!window_was_active)
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if (window_activated)
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{
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// Popup first latch mouse position, will position itself when it appears next frame
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window->AutoPosLastDirection = -1;
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@ -4095,7 +4096,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
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if (window->HiddenFrames > 0)
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window->HiddenFrames--;
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_active)
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && window_activated)
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{
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window->HiddenFrames = 1;
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if (flags & ImGuiWindowFlags_AlwaysAutoResize)
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@ -4389,7 +4390,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DC.TreeDepth = 0;
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window->DC.StateStorage = &window->StateStorage;
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window->DC.GroupStack.resize(0);
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window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_active);
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window->MenuColumns.Update(3, style.ItemSpacing.x, window_activated);
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if (window->AutoFitFramesX > 0)
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window->AutoFitFramesX--;
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@ -4397,7 +4398,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->AutoFitFramesY--;
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// New windows appears in front (we need to do that AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there)
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if (!window_was_active && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (window_activated && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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FocusWindow(window);
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