mirror of https://github.com/ocornut/imgui
ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate an extra unrequired vertex.
Actual missing code for d3b37180a3
, thanks @domgho!
This commit is contained in:
parent
66336528c8
commit
89685b346c
|
@ -37,12 +37,14 @@ HOW TO UPDATE?
|
|||
|
||||
Other Changes:
|
||||
|
||||
- ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based
|
||||
- ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based
|
||||
path, reducing the amount of vertices/indices and CPU/GPU usage. (#3245) [@Shironekoben]
|
||||
- This change will facilitate the wider use of thick borders in future style changes.
|
||||
- This change will facilitate the wider use of thick borders in future style changes.
|
||||
- Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering.
|
||||
- Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method.
|
||||
- Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture.
|
||||
- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate
|
||||
an extra vertex. (This bug was mistakenly marked as fixed in earlier 1.77 release). [@ShironekoBen]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
@ -112,8 +114,6 @@ Other Changes:
|
|||
VtxOffset was not zero would lead to draw commands with wrong VtxOffset. (#2591)
|
||||
- ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split right after
|
||||
a callback draw command would incorrectly override the callback draw command.
|
||||
- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would
|
||||
generate an extra unrequired vertex. [@ShironekoBen]
|
||||
- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeeds but FT_Load_Glyph() fails.
|
||||
- Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
|
||||
Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
|
||||
|
|
|
@ -1235,7 +1235,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
|||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
if (num_segments == 12)
|
||||
PathArcToFast(center, radius - 0.5f, 0, 12);
|
||||
PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
|
||||
else
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, true, thickness);
|
||||
|
@ -1265,7 +1265,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col,
|
|||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
if (num_segments == 12)
|
||||
PathArcToFast(center, radius, 0, 12);
|
||||
PathArcToFast(center, radius, 0, 12 - 1);
|
||||
else
|
||||
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
|
||||
PathFillConvex(col);
|
||||
|
|
Loading…
Reference in New Issue