Fixed clipboard paste memory leak in SDL examples. (#1803)
This commit is contained in:
parent
ad2927888b
commit
895647a240
@ -48,6 +48,7 @@ static Uint64 g_Time = 0;
|
||||
static bool g_MousePressed[3] = { false, false, false };
|
||||
static GLuint g_FontTexture = 0;
|
||||
static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
|
||||
static char* g_ClipboardTextData = NULL;
|
||||
|
||||
// OpenGL2 Render function.
|
||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
|
||||
@ -135,7 +136,10 @@ void ImGui_ImplSdlGL2_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
static const char* ImGui_ImplSdlGL2_GetClipboardText(void*)
|
||||
{
|
||||
return SDL_GetClipboardText();
|
||||
if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
|
||||
g_ClipboardTextData = SDL_GetClipboardText();
|
||||
|
||||
return g_ClipboardTextData;
|
||||
}
|
||||
|
||||
static void ImGui_ImplSdlGL2_SetClipboardText(void*, const char* text)
|
||||
@ -285,6 +289,9 @@ void ImGui_ImplSdlGL2_Shutdown()
|
||||
SDL_FreeCursor(g_MouseCursors[cursor_n]);
|
||||
memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
|
||||
|
||||
// Remove previously allocated clipboard text data
|
||||
if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
|
||||
|
||||
// Destroy OpenGL objects
|
||||
ImGui_ImplSdlGL2_InvalidateDeviceObjects();
|
||||
}
|
||||
|
@ -51,6 +51,7 @@
|
||||
static Uint64 g_Time = 0;
|
||||
static bool g_MousePressed[3] = { false, false, false };
|
||||
static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
|
||||
static char* g_ClipboardTextData = NULL;
|
||||
|
||||
// OpenGL data
|
||||
static char g_GlslVersion[32] = "#version 150";
|
||||
@ -183,7 +184,10 @@ void ImGui_ImplSdlGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
static const char* ImGui_ImplSdlGL3_GetClipboardText(void*)
|
||||
{
|
||||
return SDL_GetClipboardText();
|
||||
if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
|
||||
g_ClipboardTextData = SDL_GetClipboardText();
|
||||
|
||||
return g_ClipboardTextData;
|
||||
}
|
||||
|
||||
static void ImGui_ImplSdlGL3_SetClipboardText(void*, const char* text)
|
||||
@ -418,6 +422,9 @@ void ImGui_ImplSdlGL3_Shutdown()
|
||||
SDL_FreeCursor(g_MouseCursors[cursor_n]);
|
||||
memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
|
||||
|
||||
// Remove previously allocated clipboard text data
|
||||
if (g_ClipboardTextData) SDL_free(g_ClipboardTextData);
|
||||
|
||||
// Destroy OpenGL objects
|
||||
ImGui_ImplSdlGL3_InvalidateDeviceObjects();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user