mirror of https://github.com/ocornut/imgui
Clearing ImGuiState, may switch back to memset(0) but that would put a requirement on user defined ImVector<> to be zero-fill compat
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4deeaea93c
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87a3522eb2
15
imgui.cpp
15
imgui.cpp
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@ -1031,6 +1031,10 @@ struct ImGuiState
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ImGuiState()
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{
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Initialized = false;
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Font = NULL;
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FontSize = 0.0f;
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FontTexUvWhitePixel = ImVec2(0.0f, 0.0f);
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Time = 0.0f;
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FrameCount = 0;
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FrameCountRendered = -1;
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@ -1038,6 +1042,9 @@ struct ImGuiState
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FocusedWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredId = 0;
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ActiveId = 0;
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ActiveIdPreviousFrame = 0;
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ActiveIdIsAlive = false;
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SettingsDirtyTimer = 0.0f;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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@ -1046,15 +1053,21 @@ struct ImGuiState
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SetNextWindowSizeCond = 0;
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SetNextWindowCollapsedVal = false;
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SetNextWindowCollapsedCond = 0;
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SliderAsInputTextId = 0;
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ActiveComboID = 0;
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memset(Tooltip, 0, sizeof(Tooltip));
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PrivateClipboard = NULL;
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LogEnabled = false;
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LogFile = NULL;
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LogClipboard = NULL;
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LogStartDepth = 0;
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LogAutoExpandMaxDepth = 2;
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LogClipboard = NULL;
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameAccum = 0.0f;
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}
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};
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