Error Handling: replaced log callback in recovery functions with calls to IM_ASSERT_USER_ERROR(). (#1651, #5654)
This commit is not meant to be functional as-is (it will break test engine recovery). This is mostly to reduce/remove noise from upcoming commits.
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718a594b1e
commit
8776678a46
79
imgui.cpp
79
imgui.cpp
@ -8729,7 +8729,7 @@ void ImGui::PopID()
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ImGuiWindow* window = GImGui->CurrentWindow;
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if (window->IDStack.Size <= 1)
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{
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IM_ASSERT_USER_ERROR(0, "Too many PopID(), or popping from wrong window?");
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IM_ASSERT_USER_ERROR(0, "Calling PopID() too many times!");
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return;
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}
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window->IDStack.pop_back();
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@ -10415,14 +10415,13 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
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static void ImGui::ErrorCheckEndFrameSanityChecks()
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{
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ImGuiContext& g = *GImGui;
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
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// One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame().
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// It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will
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// send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs.
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// We silently accommodate for this case by ignoring the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0),
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// while still correctly asserting on mid-frame key press events.
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ImGuiContext& g = *GImGui;
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const ImGuiKeyChord key_mods = GetMergedModsFromKeys();
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IM_ASSERT((key_mods == 0 || g.IO.KeyMods == key_mods) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
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IM_UNUSED(key_mods);
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@ -10453,85 +10452,80 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
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IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!");
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}
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// Default implementation of ImGuiErrorLogCallback that pipe errors to DebugLog: appears in tty + Tools->DebugLog
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void ImGui::ErrorLogCallbackToDebugLog(void*, const char* fmt, ...)
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{
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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va_list args;
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va_start(args, fmt);
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DebugLogV(fmt, args);
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va_end(args);
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#else
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IM_UNUSED(fmt);
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#endif
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}
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// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls.
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// Must be called during or before EndFrame().
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// This is generally flawed as we are not necessarily End/Popping things in the right order.
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// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet.
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void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data)
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void ImGui::ErrorCheckEndFrameRecover()
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{
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// PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations"
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ImGuiContext& g = *GImGui;
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while (g.CurrentWindowStack.Size > 0) //-V1044
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{
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ErrorCheckEndWindowRecover(log_callback, user_data);
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ErrorCheckEndWindowRecover();
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// Recap:
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// - Begin()/BeginChild() return false to indicate the window is collapsed or fully clipped.
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// - Always call a matching End() for each Begin() call, regardless of its return value!
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// - Begin/End and BeginChild/EndChild logic is KNOWN TO BE INCONSISTENT WITH ALL OTHER BEGIN/END FUNCTIONS.
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// - We will fix that in a future major update.
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ImGuiWindow* window = g.CurrentWindow;
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing EndChild()");
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EndChild();
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}
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else
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{
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if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing End()");
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End();
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}
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}
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}
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// Must be called before End()/EndChild()
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void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data)
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void ImGui::ErrorCheckEndWindowRecover()
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{
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ImGuiContext& g = *GImGui;
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while (g.CurrentTable != NULL && g.CurrentTable->InnerWindow == g.CurrentWindow)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'\n", g.CurrentTable->OuterWindow->Name);
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IM_ASSERT_USER_ERROR(0, "Missing EndTable()");
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EndTable();
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}
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiStackSizes* stack_sizes = &g.CurrentWindowStack.back().StackSizesOnBegin;
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IM_ASSERT(window != NULL);
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ImGuiStackSizes* state_in = &g.CurrentWindowStack.back().StackSizesOnBegin;
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// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet.
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while (g.CurrentTabBar != NULL && g.CurrentTabBar->Window == window) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing EndTabBar()");
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EndTabBar();
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}
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while (g.CurrentMultiSelect != NULL && g.CurrentMultiSelect->Storage->Window == window)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndMultiSelect() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing EndMultiSelect()");
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EndMultiSelect();
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}
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while (window->DC.TreeDepth > 0)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing TreePop()");
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TreePop();
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}
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while (g.GroupStack.Size > stack_sizes->SizeOfGroupStack) //-V1044
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while (g.GroupStack.Size > state_in->SizeOfGroupStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing EndGroup()");
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EndGroup();
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}
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IM_ASSERT(g.GroupStack.Size == state_in->SizeOfGroupStack);
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while (window->IDStack.Size > 1)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing PopID()");
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PopID();
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}
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while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044
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while (g.DisabledStackSize > state_in->SizeOfDisabledStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing EndDisabled()");
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if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
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EndDisabled();
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else
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@ -10540,29 +10534,30 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
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g.CurrentWindowStack.back().DisabledOverrideReenable = false;
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}
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}
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while (g.ColorStack.Size > stack_sizes->SizeOfColorStack)
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IM_ASSERT(g.DisabledStackSize == state_in->SizeOfDisabledStack);
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while (g.ColorStack.Size > state_in->SizeOfColorStack)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s\n", window->Name, GetStyleColorName(g.ColorStack.back().Col));
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IM_ASSERT_USER_ERROR(0, "Missing PopStyleColor()");
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PopStyleColor();
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}
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while (g.ItemFlagsStack.Size > stack_sizes->SizeOfItemFlagsStack) //-V1044
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while (g.ItemFlagsStack.Size > state_in->SizeOfItemFlagsStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing PopItemFlag() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing PopItemFlag()");
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PopItemFlag();
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}
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while (g.StyleVarStack.Size > stack_sizes->SizeOfStyleVarStack) //-V1044
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while (g.StyleVarStack.Size > state_in->SizeOfStyleVarStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing PopStyleVar()");
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PopStyleVar();
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}
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while (g.FontStack.Size > stack_sizes->SizeOfFontStack) //-V1044
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while (g.FontStack.Size > state_in->SizeOfFontStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing PopFont() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing PopFont()");
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PopFont();
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}
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while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack + 1) //-V1044
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while (g.FocusScopeStack.Size > state_in->SizeOfFocusScopeStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'\n", window->Name);
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IM_ASSERT_USER_ERROR(0, "Missing PopFocusScope()");
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PopFocusScope();
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}
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}
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@ -10996,7 +10991,7 @@ void ImGui::PopItemWidth()
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ImGuiWindow* window = g.CurrentWindow;
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if (window->DC.ItemWidthStack.Size <= 0)
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{
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IM_ASSERT_USER_ERROR(0, "Calling PopTextWrapPos() too many times!");
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IM_ASSERT_USER_ERROR(0, "Calling PopItemWidth() too many times!");
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return;
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}
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window->DC.ItemWidth = window->DC.ItemWidthStack.back();
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@ -3419,10 +3419,9 @@ namespace ImGui
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IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
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// Error handling, State Recovery
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IMGUI_API void ErrorLogCallbackToDebugLog(void* user_data, const char* fmt, ...);
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IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
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IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
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IMGUI_API void ErrorCheckEndFrameRecover();
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IMGUI_API void ErrorCheckEndWindowRecover();
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IMGUI_API void ErrorCheckEndFrameFinalizeErrorTooltip();
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IMGUI_API bool BeginErrorTooltip();
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IMGUI_API void EndErrorTooltip();
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