Nav: Removed unnecessary combo code (that kept the combo arrow highlighted after reverting to mouse controls). (#787)

This commit is contained in:
omar 2017-09-27 12:34:18 +02:00
parent a2b2e56e8e
commit 869732c456
1 changed files with 1 additions and 2 deletions

View File

@ -9538,14 +9538,13 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
bool hovered, held;
bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
const bool navigated = g.NavId == id;
bool popup_open = IsPopupOpen(id);
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
RenderNavHighlight(frame_bb, id);
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered || navigated ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
RenderCollapseTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), true);
if (preview_value != NULL)