Canceling text input with [esc] key uses stb_textedit facilities to restore original value. This makes restoration undoable using hotkeys.

Fixes #3008.
This commit is contained in:
Rokas Kupstys 2020-02-03 10:29:08 +02:00 committed by omar
parent 5a437f198c
commit 83efdcec8d
2 changed files with 20 additions and 0 deletions

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@ -76,6 +76,7 @@ Other Changes:
those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups] those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'. - ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available. - ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
- InputText: Fix crash when executing undo action after clearing input with ESC (#3008). [@rokups]
- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border. - MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
- Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog] - Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog]
- Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we - Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we

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@ -3828,6 +3828,25 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{ {
apply_new_text = state->InitialTextA.Data; apply_new_text = state->InitialTextA.Data;
apply_new_text_length = state->InitialTextA.Size - 1; apply_new_text_length = state->InitialTextA.Size - 1;
// Select all text
state->OnKeyPressed(STB_TEXTEDIT_K_TEXTSTART);
state->OnKeyPressed(STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT);
// Paste converted text or empty buffer
if (state->InitialTextA.size() > 1)
{
ImVector<ImWchar> w_text;
const char* apply_new_text_end = apply_new_text + apply_new_text_length + 1;
w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text_end));
ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text_end);
ImStb::stb_textedit_paste(state, &state->Stb, w_text.Data, w_text.Size);
}
else
{
ImWchar empty = 0;
ImStb::stb_textedit_paste(state, &state->Stb, &empty, 0);
}
} }
} }