MultiSelect: Added ImGuiMultiSelectFlags_NoRangeSelect. Fixed ImGuiMultiSelectFlags_ScopeRect not querying proper window hover.
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19
imgui.h
19
imgui.h
@ -2772,15 +2772,16 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut sending a SelectAll request.
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ImGuiMultiSelectFlags_BoxSelect = 1 << 2, // Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 3, // Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
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ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 4, // Disable scrolling when box-selecting near edges of scope.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 5, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 6, // Clear selection when clicking on empty location within scope.
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ImGuiMultiSelectFlags_ScopeWindow = 1 << 7, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if BeginMultiSelect() covers a whole window.
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ImGuiMultiSelectFlags_ScopeRect = 1 << 8, // Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 9, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 10, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
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ImGuiMultiSelectFlags_BoxSelect = 1 << 3, // Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_BoxSelect2d = 1 << 4, // Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
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ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 5, // Disable scrolling when box-selecting near edges of scope.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 6, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 7, // Clear selection when clicking on empty location within scope.
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ImGuiMultiSelectFlags_ScopeWindow = 1 << 8, // Use if BeginMultiSelect() covers a whole window (Default): Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default).
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ImGuiMultiSelectFlags_ScopeRect = 1 << 9, // Use if multiple BeginMultiSelect() are used in the same host window: Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items.
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ImGuiMultiSelectFlags_SelectOnClick = 1 << 10, // Apply selection on mouse down when clicking on unselected item. (Default)
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 11, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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};
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// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
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@ -3277,6 +3277,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::Checkbox("Show color button", &show_color_button);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoRangeSelect", &flags, ImGuiMultiSelectFlags_NoRangeSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelectNoScroll", &flags, ImGuiMultiSelectFlags_BoxSelectNoScroll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
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@ -7303,6 +7303,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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// Use copy of keyboard mods at the time of the request, otherwise we would requires mods to be held for an extra frame.
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ms->KeyMods = g.NavJustMovedToId ? g.NavJustMovedToKeyMods : g.IO.KeyMods;
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if (flags & ImGuiMultiSelectFlags_NoRangeSelect)
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ms->KeyMods &= ~ImGuiMod_Shift;
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// Bind storage
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ImGuiMultiSelectState* storage = g.MultiSelectStorage.GetOrAddByKey(id);
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@ -7416,7 +7418,9 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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// Clear selection when clicking void?
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// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
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const bool scope_hovered = (ms->Flags & ImGuiMultiSelectFlags_ScopeRect) ? scope_rect.Contains(g.IO.MousePos) : IsWindowHovered();
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bool scope_hovered = IsWindowHovered();
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if (scope_hovered && (ms->Flags & ImGuiMultiSelectFlags_ScopeRect))
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scope_hovered &= scope_rect.Contains(g.IO.MousePos);
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if (scope_hovered && g.HoveredId == 0 && g.ActiveId == 0)
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{
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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