mirror of https://github.com/ocornut/imgui
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
This commit is contained in:
parent
17a7084b57
commit
82754561e2
|
@ -51,6 +51,11 @@ Other Changes:
|
||||||
to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
|
to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
|
||||||
- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
|
- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
|
||||||
the NavEnableSetMousePos config flag is set.
|
the NavEnableSetMousePos config flag is set.
|
||||||
|
- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
|
||||||
|
activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
|
||||||
|
the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
|
||||||
|
ImGuiSelectableFlags_SelectOnRelease. More generally: any direct use of ButtonBehavior() with
|
||||||
|
the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
|
||||||
- Menus: Adjust closing logic to accomodate for varying font size and dpi.
|
- Menus: Adjust closing logic to accomodate for varying font size and dpi.
|
||||||
- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
|
- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
|
||||||
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
|
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
|
||||||
|
|
2
imgui.h
2
imgui.h
|
@ -64,7 +64,7 @@ Index of this file:
|
||||||
// Version
|
// Version
|
||||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||||
#define IMGUI_VERSION "1.85 WIP"
|
#define IMGUI_VERSION "1.85 WIP"
|
||||||
#define IMGUI_VERSION_NUM 18413
|
#define IMGUI_VERSION_NUM 18414
|
||||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||||
#define IMGUI_HAS_TABLE
|
#define IMGUI_HAS_TABLE
|
||||||
|
|
||||||
|
|
|
@ -1170,7 +1170,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||||
KeepAliveID(column_id);
|
KeepAliveID(column_id);
|
||||||
|
|
||||||
bool hovered = false, held = false;
|
bool hovered = false, held = false;
|
||||||
bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick);
|
bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
|
||||||
if (pressed && IsMouseDoubleClicked(0))
|
if (pressed && IsMouseDoubleClicked(0))
|
||||||
{
|
{
|
||||||
TableSetColumnWidthAutoSingle(table, column_n);
|
TableSetColumnWidthAutoSingle(table, column_n);
|
||||||
|
|
|
@ -571,6 +571,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||||
ClearActiveID();
|
ClearActiveID();
|
||||||
else
|
else
|
||||||
SetActiveID(id, window); // Hold on ID
|
SetActiveID(id, window); // Hold on ID
|
||||||
|
if (!(flags & ImGuiButtonFlags_NoNavFocus))
|
||||||
|
SetFocusID(id, window);
|
||||||
g.ActiveIdMouseButton = mouse_button_clicked;
|
g.ActiveIdMouseButton = mouse_button_clicked;
|
||||||
FocusWindow(window);
|
FocusWindow(window);
|
||||||
}
|
}
|
||||||
|
@ -581,6 +583,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||||
const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
|
const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
|
||||||
if (!has_repeated_at_least_once)
|
if (!has_repeated_at_least_once)
|
||||||
pressed = true;
|
pressed = true;
|
||||||
|
if (!(flags & ImGuiButtonFlags_NoNavFocus))
|
||||||
|
SetFocusID(id, window);
|
||||||
ClearActiveID();
|
ClearActiveID();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue