diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 194803ac6..4e987c003 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -43,6 +43,8 @@ Breaking changes: Other changes: +- Selectable: selected Selectables use ImGuiCol_Header instead of an arbitrary lerp + between _Header and _HeaderHovered which was introduced v1.91 (#8106, #1861) - Backends: DX12: Unmap() call specify written range. The range is informational and may be used by debug tools. - Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the diff --git a/imgui_demo.cpp b/imgui_demo.cpp index f24254e2e..c6c06a58c 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -10220,7 +10220,7 @@ struct ExampleAssetsBrowser // Rendering parameters const ImU32 icon_type_overlay_colors[3] = { 0, IM_COL32(200, 70, 70, 255), IM_COL32(70, 170, 70, 255) }; - const ImU32 icon_bg_color = ImGui::GetColorU32(ImGuiCol_MenuBarBg); + const ImU32 icon_bg_color = ImGui::GetColorU32(IM_COL32(35, 35, 35, 220)); const ImVec2 icon_type_overlay_size = ImVec2(4.0f, 4.0f); const bool display_label = (LayoutItemSize.x >= ImGui::CalcTextSize("999").x); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 757eb8ab6..ee15e990a 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -7017,12 +7017,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl const bool highlighted = hovered || (flags & ImGuiSelectableFlags_Highlight); if (highlighted || selected) { - // FIXME-MULTISELECT: Styling: Color for 'selected' elements? ImGuiCol_HeaderSelected - ImU32 col; - if (selected && !highlighted) - col = GetColorU32(ImLerp(GetStyleColorVec4(ImGuiCol_Header), GetStyleColorVec4(ImGuiCol_HeaderHovered), 0.5f)); - else - col = GetColorU32((held && highlighted) ? ImGuiCol_HeaderActive : highlighted ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + // Between 1.91.0 and 1.91.4 we made selected Selectable use an arbitrary lerp between _Header and _HeaderHovered. Removed that now. (#8106) + ImU32 col = GetColorU32((held && highlighted) ? ImGuiCol_HeaderActive : highlighted ? ImGuiCol_HeaderHovered : ImGuiCol_Header); RenderFrame(bb.Min, bb.Max, col, false, 0.0f); } if (g.NavId == id)