Added "###" syntax to specify label that isn't part of the hashed ID (#107)
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3cac434737
commit
81a742bf54
22
imgui.cpp
22
imgui.cpp
@ -657,6 +657,7 @@ static const char* ImStristr(const char* haystack, const char* needle, const cha
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}
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// Pass data_size==0 for zero-terminated string
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// Try to replace with FNV1a hash?
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static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
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{
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static ImU32 crc32_lut[256] = { 0 };
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@ -671,7 +672,9 @@ static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
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crc32_lut[i] = crc;
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}
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}
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ImU32 crc = ~seed;
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seed = ~seed;
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ImU32 crc = seed;
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const unsigned char* current = (const unsigned char*)data;
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if (data_size > 0)
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@ -684,7 +687,16 @@ static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
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{
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// Zero-terminated string
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while (unsigned char c = *current++)
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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{
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// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
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// Because this syntax is rarely used we are optimizing for the common case.
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// - If we reach ### in the string we discard the hash so far and reset to the seed.
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// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
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if (c == '#' && current[0] == '#' && current[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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}
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return ~crc;
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}
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@ -4283,9 +4295,8 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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// When logging is enabled, if automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behaviour).
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// NB- If we are above max depth we still allow manually opened nodes to be logged.
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if (!display_frame)
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if (g.LogEnabled && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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opened = true;
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if (g.LogEnabled && !display_frame && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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opened = true;
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if (!ItemAdd(bb, &id))
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return opened;
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@ -6389,7 +6400,6 @@ bool ImGui::IsClipped(const ImVec2& item_size)
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static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
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{
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//ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.LastItemID = id ? *id : 0;
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window->DC.LastItemAabb = bb;
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