From 807d4ff92cb568f77e3a144a0e9c9740de5b679e Mon Sep 17 00:00:00 2001 From: ocornut Date: Sat, 28 Nov 2015 12:14:50 +0000 Subject: [PATCH] Columns: minor tidying up while investigating severe issues with indenting within columns (#414) --- imgui.cpp | 13 +++++++------ imgui_demo.cpp | 5 +++-- imgui_internal.h | 4 ++-- 3 files changed, 12 insertions(+), 10 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 562bf4b95..a95a50a24 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3970,8 +3970,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect; window->DC.ColumnsCurrent = 0; window->DC.ColumnsCount = 1; - window->DC.ColumnsStartPos = window->DC.CursorPos; - window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.ColumnsStartPos.y; + window->DC.ColumnsStartPosY = window->DC.CursorPos.y; + window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.ColumnsStartPosY; window->DC.TreeDepth = 0; window->DC.StateStorage = &window->StateStorage; window->DC.GroupStack.resize(0); @@ -4695,6 +4695,7 @@ void ImGui::SetNextWindowFocus() } // In window space (not screen space!) +// FIXME-OPT: Could cache and maintain it (pretty much only change on columns change) ImVec2 ImGui::GetContentRegionMax() { ImGuiWindow* window = GetCurrentWindowRead(); @@ -8752,7 +8753,7 @@ int ImGui::GetColumnsCount() static float GetDraggedColumnOffset(int column_index) { // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing - // window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning + // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. ImGuiState& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. @@ -8784,7 +8785,7 @@ float ImGui::GetColumnOffset(int column_index) const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x; const float min_x = window->DC.IndentX; - const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; + const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0.0f : window->ScrollbarSizes.x);// - window->WindowPadding().x; const float x = min_x + t * (max_x - min_x); return (float)(int)x; } @@ -8849,7 +8850,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) // Draw columns borders and handle resize at the time of "closing" a columns set if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders && !window->SkipItems) { - const float y1 = window->DC.ColumnsStartPos.y; + const float y1 = window->DC.ColumnsStartPosY; const float y2 = window->DC.CursorPos.y; for (int i = 1; i < window->DC.ColumnsCount; i++) { @@ -8887,7 +8888,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) window->DC.ColumnsCurrent = 0; window->DC.ColumnsCount = columns_count; window->DC.ColumnsShowBorders = border; - window->DC.ColumnsStartPos = window->DC.CursorPos; + window->DC.ColumnsStartPosY = window->DC.CursorPos.y; window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y; window->DC.ColumnsOffsetX = 0.0f; window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 559e81f50..ad7a7304d 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1288,8 +1288,9 @@ void ImGui::ShowTestWindow(bool* opened) ImGui::Spacing(); // Tree items - ImGui::Text("Tree items:"); - ImGui::Columns(2, "tree items"); + ImGui::Text("Tree items:"); + ImGui::SameLine(); ShowHelpMarker("Whole tree inside single cell"); + ImGui::Columns(2, "tree items"); ImGui::Separator(); if (ImGui::TreeNode("Hello")) { ImGui::BulletText("Sailor"); ImGui::TreePop(); } ImGui::NextColumn(); if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Marin"); ImGui::TreePop(); } ImGui::NextColumn(); diff --git a/imgui_internal.h b/imgui_internal.h index 492b23c92..7af7cf102 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -536,7 +536,7 @@ struct IMGUI_API ImGuiDrawContext float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. int ColumnsCurrent; int ColumnsCount; - ImVec2 ColumnsStartPos; + float ColumnsStartPosY; float ColumnsCellMinY; float ColumnsCellMaxY; bool ColumnsShowBorders; @@ -568,7 +568,7 @@ struct IMGUI_API ImGuiDrawContext ColumnsOffsetX = 0.0f; ColumnsCurrent = 0; ColumnsCount = 1; - ColumnsStartPos = ImVec2(0.0f, 0.0f); + ColumnsStartPosY = 0.0f; ColumnsCellMinY = ColumnsCellMaxY = 0.0f; ColumnsShowBorders = true; ColumnsSetID = 0;