Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
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@ -382,9 +382,9 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
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SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext);
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}
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// We don't enable SDL_WINDOW_RESIZABLE because it enforce windows decorations
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Uint32 sdl_flags = 0;
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sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : SDL_WINDOW_VULKAN;
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sdl_flags |= SDL_GetWindowFlags(g_Window) & SDL_WINDOW_ALLOW_HIGHDPI;
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sdl_flags |= SDL_WINDOW_HIDDEN;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE;
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