mirror of https://github.com/ocornut/imgui
Added PushFont/PopFont API
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ab8d2782c6
commit
7ebd7ef9ac
56
imgui.cpp
56
imgui.cpp
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@ -323,6 +323,7 @@ static void RenderText(ImVec2 pos, const char* text, const char* text_en
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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static void SetFont(ImFont* font);
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static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
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static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL);
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static void PushColumnClipRect(int column_index = -1);
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@ -345,9 +346,10 @@ static const char* ImStristr(const char* haystack, const char* needle, const ch
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static size_t ImFormatString(char* buf, size_t buf_size, const char* fmt, ...);
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static size_t ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args);
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// Helpers: Data
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// Helpers: Misc
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static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed);
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static bool ImLoadFileToMemory(const char* filename, const char* file_open_mode, void** out_file_data, size_t* out_file_size, size_t padding_bytes = 0);
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static int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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// Helpers: Color Conversion
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static ImU32 ImConvertColorFloat4ToU32(const ImVec4& in);
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@ -873,8 +875,9 @@ struct ImGuiState
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bool Initialized;
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ImGuiIO IO;
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ImGuiStyle Style;
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float FontSize; // == IO.FontGlobalScale * IO.Font->Scale * IO.Font->Info->FontSize. Vertical distance between two lines of text, aka == CalcTextSize(" ").y
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ImVec2 FontTexUvWhitePixel; // == IO.Font->TexUvForWhite (cached copy)
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == IO.FontGlobalScale * (Font->Scale * Font->FontSize). Vertical distance between two lines of text, aka == CalcTextSize(" ").y
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ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvForWhite
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float Time;
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int FrameCount;
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@ -893,6 +896,7 @@ struct ImGuiState
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ImVector<ImGuiIniData*> Settings;
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ImVector<ImGuiColMod> ColorModifiers;
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ImVector<ImGuiStyleMod> StyleModifiers;
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ImVector<ImFont*> FontStack;
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ImVec2 SetNextWindowPosVal;
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ImGuiSetCondition SetNextWindowPosCond;
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ImVec2 SetNextWindowSizeVal;
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@ -1003,7 +1007,7 @@ public:
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void FocusItemUnregister();
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ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); }
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ImFont* Font() const { return GImGui.IO.Font; }
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ImFont* Font() const { return GImGui.Font; }
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float FontSize() const { return GImGui.FontSize * FontWindowScale; }
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ImVec2 CursorPos() const { return DC.CursorPos; }
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; }
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@ -1537,11 +1541,7 @@ void ImGui::NewFrame()
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g.Initialized = true;
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}
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IM_ASSERT(g.IO.Font->Scale > 0.0f);
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g.FontSize = g.IO.FontGlobalScale * g.IO.Font->FontSize * g.IO.Font->Scale;
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g.FontTexUvWhitePixel = g.IO.Font->TexUvWhitePixel;
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g.IO.Font->FallbackGlyph = NULL;
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g.IO.Font->FallbackGlyph = g.IO.Font->FindGlyph(g.IO.Font->FallbackChar);
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SetFont(g.IO.Font);
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g.Time += g.IO.DeltaTime;
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g.FrameCount += 1;
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@ -2795,6 +2795,34 @@ float ImGui::GetItemWidth()
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return window->DC.ItemWidth.back();
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}
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static void SetFont(ImFont* font)
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{
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ImGuiState& g = GImGui;
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IM_ASSERT(font->Scale > 0.0f);
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g.Font = font;
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g.FontSize = g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale;
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g.FontTexUvWhitePixel = g.Font->TexUvWhitePixel;
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g.Font->FallbackGlyph = NULL;
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g.Font->FallbackGlyph = g.Font->FindGlyph(g.Font->FallbackChar);
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}
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void ImGui::PushFont(ImFont* font)
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{
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ImGuiState& g = GImGui;
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g.FontStack.push_back(font);
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SetFont(font);
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}
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void ImGui::PopFont()
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{
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ImGuiState& g = GImGui;
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g.FontStack.pop_back();
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SetFont(g.FontStack.empty() ? g.IO.Font : g.FontStack.back());
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}
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void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -6432,8 +6460,6 @@ bool ImFont::LoadFromFileTTF(const char* filename, float size_pixels, const I
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return ret;
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}
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static int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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bool ImFont::LoadFromMemoryTTF(const void* data, size_t data_size, float size_pixels, const ImWchar* glyph_ranges, int font_no)
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{
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Clear();
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@ -6841,7 +6867,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
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{
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if (!text_end)
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text_end = text_begin + strlen(text_begin); // FIXME-OPT
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text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
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const float scale = size / FontSize;
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const float line_height = FontSize * scale;
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@ -6890,8 +6916,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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if (c == '\n')
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{
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if (text_size.x < line_width)
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text_size.x = line_width;
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text_size.x = ImMax(text_size.x, line_width);
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text_size.y += line_height;
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line_width = 0.0f;
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continue;
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@ -6946,8 +6971,7 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
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if (c == '\n')
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{
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if (text_size.x < line_width)
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text_size.x = line_width;
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text_size.x = ImMax(text_size.x, line_width);
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text_size.y += line_height;
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line_width = 0.0f;
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continue;
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2
imgui.h
2
imgui.h
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@ -178,6 +178,8 @@ namespace ImGui
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IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case. default to ~2/3 of windows width.
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IMGUI_API void PopItemWidth();
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IMGUI_API float GetItemWidth();
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IMGUI_API void PushFont(ImFont* font);
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IMGUI_API void PopFont();
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IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
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