mirror of https://github.com/ocornut/imgui
Changed remaining mentions of 'aabb' to be 'rect'
This commit is contained in:
parent
302316c6cf
commit
7e6112bf26
56
imgui.cpp
56
imgui.cpp
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@ -1193,12 +1193,12 @@ public:
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bool FocusItemRegister(bool is_active, bool tab_stop = true); // Return true if focus is requested
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void FocusItemUnregister();
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ImRect Aabb() const { return ImRect(Pos, Pos+Size); }
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ImRect Rect() const { return ImRect(Pos, Pos+Size); }
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ImFont* Font() const { return GImGui->Font; }
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float FontSize() const { return GImGui->FontSize * FontWindowScale; }
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ImVec2 CursorPos() const { return DC.CursorPos; }
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui->Style.FramePadding.y * 2.0f; }
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ImRect TitleBarAabb() const { return ImRect(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); }
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ImRect TitleBarRect() const { return ImRect(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); }
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ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders)) ? ImVec2(0,0) : GImGui->Style.WindowPadding; }
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ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
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ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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@ -2933,7 +2933,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
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window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
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ImRect title_bar_aabb = window->TitleBarAabb();
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ImRect title_bar_rect = window->TitleBarRect();
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// Apply and ImClamp scrolling
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window->ScrollY = window->NextScrollY;
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@ -2946,7 +2946,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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// Collapse window by double-clicking on title bar
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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{
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if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringRect(title_bar_aabb) && g.IO.MouseDoubleClicked[0])
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if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect) && g.IO.MouseDoubleClicked[0])
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{
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window->Collapsed = !window->Collapsed;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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@ -2963,12 +2963,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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if (window->Collapsed)
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{
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// Draw title bar only
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window->Size = title_bar_aabb.GetSize();
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window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding);
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window->Size = title_bar_rect.GetSize();
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding);
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if (window->Flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(title_bar_aabb.GetTL()+ImVec2(1,1), title_bar_aabb.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border), window_rounding);
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window->DrawList->AddRect(title_bar_rect.GetTL()+ImVec2(1,1), title_bar_rect.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border), window_rounding);
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}
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}
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else
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@ -3003,10 +3003,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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else if (!(window->Flags & ImGuiWindowFlags_NoResize))
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{
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// Manual resize grip
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const ImRect resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
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const ImRect resize_rect(window->Rect().GetBR()-ImVec2(18,18), window->Rect().GetBR());
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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ButtonBehavior(resize_aabb, resize_id, &hovered, &held, true);
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ButtonBehavior(resize_rect, resize_id, &hovered, &held, true);
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resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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@ -3027,8 +3027,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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}
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}
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// Update aabb immediately so that rendering right below us isn't one frame late
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title_bar_aabb = window->TitleBarAabb();
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// Update rectangle immediately so that rendering right below us isn't one frame late
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title_bar_rect = window->TitleBarRect();
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}
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// Scrollbar
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@ -3049,7 +3049,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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// Title bar
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBg), window_rounding, 1|2);
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBg), window_rounding, 1|2);
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// Borders
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if (window->Flags & ImGuiWindowFlags_ShowBorders)
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@ -3057,7 +3057,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding);
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_aabb.GetBL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border));
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window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border));
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}
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// Scrollbar
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@ -3069,7 +3069,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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if (!(window->Flags & ImGuiWindowFlags_NoResize))
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{
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const float r = window_rounding;
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const ImVec2 br = window->Aabb().GetBR();
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const ImVec2 br = window->Rect().GetBR();
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if (r == 0.0f)
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{
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window->DrawList->AddTriangleFilled(br, br-ImVec2(0,14), br-ImVec2(14,0), resize_col);
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@ -3127,12 +3127,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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}
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y*2 + text_size.y);
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const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_rect.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y*2 + text_size.y);
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RenderTextClipped(text_min, name, NULL, &text_size, text_max);
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->ClippedRect = window->Aabb();
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window->ClippedRect = window->Rect();
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window->ClippedRect.Clip(window->ClipRectStack.front());
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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@ -3147,8 +3147,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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// Inner clipping rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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const ImRect title_bar_aabb = window->TitleBarAabb();
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f);
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const ImRect title_bar_rect = window->TitleBarRect();
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ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f);
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if (window->ScrollbarY)
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clip_rect.z -= style.ScrollbarWidth;
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PushClipRect(clip_rect);
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@ -3211,7 +3211,7 @@ static void Scrollbar(ImGuiWindow* window)
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const ImGuiID id = window->GetID("#SCROLLY");
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// Render background
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ImRect bb(window->Aabb().Max.x - style.ScrollbarWidth, window->Pos.y + window->TitleBarHeight()+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
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ImRect bb(window->Rect().Max.x - style.ScrollbarWidth, window->Pos.y + window->TitleBarHeight()+1, window->Rect().Max.x, window->Rect().Max.y-1);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, window->Color(ImGuiCol_ScrollbarBg));
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bb.Expand(ImVec2(-3,-3));
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const float scrollbar_height = bb.GetHeight();
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@ -4206,7 +4206,7 @@ static bool CloseWindowButton(bool* p_opened)
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const ImGuiID id = window->GetID("#CLOSE");
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const float size = window->TitleBarHeight() - 4.0f;
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const ImRect bb(window->Aabb().GetTR() + ImVec2(-3.0f-size,2.0f), window->Aabb().GetTR() + ImVec2(-3.0f,2.0f+size));
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const ImRect bb(window->Rect().GetTR() + ImVec2(-3.0f-size,2.0f), window->Rect().GetTR() + ImVec2(-3.0f,2.0f+size));
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
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@ -6285,11 +6285,11 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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const ImVec2 backup_pos = ImGui::GetCursorPos();
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const float popup_off_x = 0.0f;//style.ItemInnerSpacing.x;
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const float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + style.WindowPadding.y;
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const ImRect popup_aabb(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
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ImGui::SetCursorPos(popup_aabb.Min - window->Pos);
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const ImRect popup_rect(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
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ImGui::SetCursorPos(popup_rect.Min - window->Pos);
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const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
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ImGui::BeginChild("#ComboBox", popup_aabb.GetSize(), false, flags);
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ImGui::BeginChild("#ComboBox", popup_rect.GetSize(), false, flags);
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ImGui::Spacing();
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bool combo_item_active = false;
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@ -6434,7 +6434,7 @@ void ImGui::ListBoxFooter()
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ImGui::EndChildFrame();
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// Redeclare item size so that it includes the label (we have stored the full size in LastItemAabb)
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// Redeclare item size so that it includes the label (we have stored the full size in LastItemRect)
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// We call SameLine() to restore DC.CurrentLine* data
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ImGui::SameLine();
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parent_window->DC.CursorPos = bb.Min;
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@ -6978,13 +6978,13 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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float x = window->Pos.x + GetColumnOffset(i);
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const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
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const ImRect column_aabb(ImVec2(x-4,y1),ImVec2(x+4,y2));
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const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
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if (IsClipped(column_aabb))
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if (IsClipped(column_rect))
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continue;
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bool hovered, held;
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ButtonBehavior(column_aabb, column_id, &hovered, &held, true);
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ButtonBehavior(column_rect, column_id, &hovered, &held, true);
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// Draw before resize so our items positioning are in sync with the line being drawn
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const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
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