diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index a8cd156ba..f99ff5e9e 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -72,7 +72,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -81,7 +81,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/apple_example/imguiex-ios/debug_hud.cpp b/examples/apple_example/imguiex-ios/debug_hud.cpp index c75938a39..63bec89ba 100644 --- a/examples/apple_example/imguiex-ios/debug_hud.cpp +++ b/examples/apple_example/imguiex-ios/debug_hud.cpp @@ -24,18 +24,17 @@ void DebugHUD_InitDefaults( DebugHUD *hud ) hud->cubeColor2[3] = 1.0f; } -void DebugHUD_DoInterface( DebugHUD *hud ) +void DebugHUD_DoInterface(DebugHUD *hud) { if (hud->show_test_window) { - ImGui::SetNextWindowPos( ImVec2( 400, 20 ), ImGuiSetCond_FirstUseEver ); - ImGui::ShowTestWindow( &hud->show_test_window ); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); + ImGui::ShowTestWindow(&hud->show_test_window ); } if (hud->show_example_window) { - ImGui::SetNextWindowPos( ImVec2( 20, 20 ), ImGuiSetCond_FirstUseEver ); - ImGui::SetNextWindowSize( ImVec2( 350, 200 ), ImGuiSetCond_FirstUseEver ); + ImGui::SetNextWindowSize(ImVec2(350, 200), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &hud->show_example_window); ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1); ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2); diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index a7b282da4..6b89ba9e8 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -167,7 +167,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -176,7 +176,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 9e85d9e7c..63b220957 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -170,7 +170,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -179,7 +179,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index ecc382a7b..036712c4b 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -121,7 +121,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -130,7 +130,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c49aa844f..e08e306b6 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -56,7 +56,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -65,7 +65,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index 28cb90ff5..aa0816f91 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -59,7 +59,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -68,7 +68,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index a1c45a535..a11bc59d1 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -67,7 +67,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -76,7 +76,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 72cf21a52..53e428ba3 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -72,7 +72,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -81,7 +81,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index c396405fb..56b790659 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -75,7 +75,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -84,7 +84,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 265392699..a4922b092 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -698,7 +698,7 @@ int main(int, char**) // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); @@ -707,7 +707,7 @@ int main(int, char**) // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } diff --git a/imgui.cpp b/imgui.cpp index ef7a7a8c3..e7a0be071 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -159,6 +159,7 @@ Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Also read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete). - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. @@ -704,9 +705,9 @@ static ImFont* GetDefaultFont(); static void SetCurrentFont(ImFont* font); static void SetCurrentWindow(ImGuiWindow* window); static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y); -static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond); -static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond); -static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond); +static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); +static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); +static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs); static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); static inline bool IsWindowContentHoverable(ImGuiWindow* window); @@ -1878,7 +1879,7 @@ ImGuiWindow::ImGuiWindow(const char* name) AutoFitOnlyGrows = false; AutoPosLastDirection = -1; HiddenFrames = 0; - SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing; + SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; SetWindowPosCenterWanted = false; LastFrameActive = -1; @@ -2448,7 +2449,7 @@ void ImGui::NewFrame() CloseInactivePopups(); // Create implicit window - we will only render it if the user has added something to it. - ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver); ImGui::Begin("Debug"); } @@ -3896,9 +3897,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl } else { - window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver; - window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver; - window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver; + window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver; + window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver; + window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver; } if (settings->Pos.x != FLT_MAX) @@ -3967,7 +3968,7 @@ static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size) // You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. -// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin(). +// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiCond_FirstUseEver) prior to calling Begin(). bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { return ImGui::Begin(name, p_open, ImVec2(0.f, 0.f), -1.0f, flags); @@ -4025,12 +4026,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us if (g.SetNextWindowPosCond) { const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that. - if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; + if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiCond_Appearing; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f) { window->SetWindowPosCenterWanted = true; // May be processed on the next frame if this is our first frame and we are measuring size - window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); + window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); } else { @@ -4041,7 +4042,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us } if (g.SetNextWindowSizeCond) { - if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing; + if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing; window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0; SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); g.SetNextWindowSizeCond = 0; @@ -4057,7 +4058,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us } if (g.SetNextWindowCollapsedCond) { - if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing; + if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing; SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond); g.SetNextWindowCollapsedCond = 0; } @@ -5013,12 +5014,12 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y) window->DC.CursorMaxPos.y -= window->Scroll.y; } -static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond) +static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time if (cond && (window->SetWindowPosAllowFlags & cond) == 0) return; - window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); + window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); window->SetWindowPosCenterWanted = false; // Set @@ -5029,13 +5030,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond co window->DC.CursorMaxPos += (window->Pos - old_pos); // And more importantly we need to adjust this so size calculation doesn't get affected. } -void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond) +void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) { ImGuiWindow* window = GetCurrentWindowRead(); SetWindowPos(window, pos, cond); } -void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond) +void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) { if (ImGuiWindow* window = FindWindowByName(name)) SetWindowPos(window, pos, cond); @@ -5047,12 +5048,12 @@ ImVec2 ImGui::GetWindowSize() return window->Size; } -static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond) +static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) return; - window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); + window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); // Set if (size.x > 0.0f) @@ -5077,30 +5078,30 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond } } -void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond) +void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) { SetWindowSize(GImGui->CurrentWindow, size, cond); } -void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond) +void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) { ImGuiWindow* window = FindWindowByName(name); if (window) SetWindowSize(window, size, cond); } -static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond) +static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) return; - window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); + window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); // Set window->Collapsed = collapsed; } -void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond) +void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) { SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); } @@ -5110,7 +5111,7 @@ bool ImGui::IsWindowCollapsed() return GImGui->CurrentWindow->Collapsed; } -void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond) +void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) { ImGuiWindow* window = FindWindowByName(name); if (window) @@ -5135,25 +5136,25 @@ void ImGui::SetWindowFocus(const char* name) } } -void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond) +void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowPosVal = pos; - g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always; + g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always; } -void ImGui::SetNextWindowPosCenter(ImGuiSetCond cond) +void ImGui::SetNextWindowPosCenter(ImGuiCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowPosVal = ImVec2(-FLT_MAX, -FLT_MAX); - g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always; + g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always; } -void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond) +void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowSizeVal = size; - g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always; + g.SetNextWindowSizeCond = cond ? cond : ImGuiCond_Always; } void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data) @@ -5169,21 +5170,21 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size) { ImGuiContext& g = *GImGui; g.SetNextWindowContentSizeVal = size; - g.SetNextWindowContentSizeCond = ImGuiSetCond_Always; + g.SetNextWindowContentSizeCond = ImGuiCond_Always; } void ImGui::SetNextWindowContentWidth(float width) { ImGuiContext& g = *GImGui; g.SetNextWindowContentSizeVal = ImVec2(width, g.SetNextWindowContentSizeCond ? g.SetNextWindowContentSizeVal.y : 0.0f); - g.SetNextWindowContentSizeCond = ImGuiSetCond_Always; + g.SetNextWindowContentSizeCond = ImGuiCond_Always; } -void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond) +void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowCollapsedVal = collapsed; - g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always; + g.SetNextWindowCollapsedCond = cond ? cond : ImGuiCond_Always; } void ImGui::SetNextWindowFocus() @@ -6005,14 +6006,14 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) bool is_open; if (g.SetNextTreeNodeOpenCond != 0) { - if (g.SetNextTreeNodeOpenCond & ImGuiSetCond_Always) + if (g.SetNextTreeNodeOpenCond & ImGuiCond_Always) { is_open = g.SetNextTreeNodeOpenVal; storage->SetInt(id, is_open); } else { - // We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently. + // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently. const int stored_value = storage->GetInt(id, -1); if (stored_value == -1) { @@ -6279,11 +6280,11 @@ float ImGui::GetTreeNodeToLabelSpacing() return g.FontSize + (g.Style.FramePadding.x * 2.0f); } -void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond) +void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond) { ImGuiContext& g = *GImGui; g.SetNextTreeNodeOpenVal = is_open; - g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiSetCond_Always; + g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always; } void ImGui::PushID(const char* str_id) @@ -9052,7 +9053,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) if (menu_is_open) { - SetNextWindowPos(popup_pos, ImGuiSetCond_Always); + SetNextWindowPos(popup_pos, ImGuiCond_Always); ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu); menu_is_open = BeginPopupEx(label, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) } diff --git a/imgui.h b/imgui.h index b3419557b..e6cde685b 100644 --- a/imgui.h +++ b/imgui.h @@ -73,7 +73,7 @@ typedef int ImGuiKey; // a key identifier (ImGui-side enum) // e typedef int ImGuiColorEditFlags; // color edit flags for Color*() // enum ImGuiColorEditFlags_ typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_ typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_ -typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_ +typedef int ImGuiCond; // condition flags for Set*() // enum ImGuiCond_ typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_ typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_ typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_ @@ -148,22 +148,22 @@ namespace ImGui IMGUI_API bool IsWindowCollapsed(); IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows - IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin() - IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin() - IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() + IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // set next window position. call before Begin() + IMGUI_API void SetNextWindowPosCenter(ImGuiCond cond = 0); // set next window position to be centered on screen. call before Begin() + IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints. IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (enforce the range of scrollbars). set axis to 0.0f to leave it automatic. call before Begin() IMGUI_API void SetNextWindowContentWidth(float width); // set next window content width (enforce the range of horizontal scrollbar). call before Begin() - IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. call before Begin() + IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin() - IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. - IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. - IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). + IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. + IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. + IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus(). - IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position. - IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. - IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus. + IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. + IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. + IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state + IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus. IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()] IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()] @@ -345,7 +345,7 @@ namespace ImGui IMGUI_API void TreePop(); // ~ Unindent()+PopId() IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing() IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode - IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond = 0); // set next TreeNode/CollapsingHeader open state. + IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header @@ -708,13 +708,18 @@ enum ImGuiMouseCursor_ }; // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions -// All those functions treat 0 as a shortcut to ImGuiSetCond_Always -enum ImGuiSetCond_ +// All those functions treat 0 as a shortcut to ImGuiCond_Always +enum ImGuiCond_ { - ImGuiSetCond_Always = 1 << 0, // Set the variable - ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) - ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) - ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) + ImGuiCond_Always = 1 << 0, // Set the variable + ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) + ImGuiCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) + +// Obsolete names (will be obsolete) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing +#endif }; struct ImGuiStyle diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 69d878459..52f728840 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -181,7 +181,7 @@ void ImGui::ShowTestWindow(bool* p_open) if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; - ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver); if (!ImGui::Begin("ImGui Demo", p_open, window_flags)) { // Early out if the window is collapsed, as an optimization. @@ -855,8 +855,8 @@ void ImGui::ShowTestWindow(bool* p_open) if (ImGui::Button("Uint8 + HSV")) ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV); ImGui::SameLine(); - if (ImGui::Button("Float + HDR + NoClamp")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HDR); + if (ImGui::Button("Float + HDR")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB); ImGui::TreePop(); } @@ -2118,12 +2118,12 @@ static void ShowExampleAppManipulatingWindowTitle(bool*) // You can use the "##" and "###" markers to manipulate the display/ID. // Using "##" to display same title but have unique identifier. - ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiCond_FirstUseEver); ImGui::Begin("Same title as another window##1"); ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); ImGui::End(); - ImGui::SetNextWindowPos(ImVec2(100,200), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(100,200), ImGuiCond_FirstUseEver); ImGui::Begin("Same title as another window##2"); ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); ImGui::End(); @@ -2131,7 +2131,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*) // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" char buf[128]; sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand()); - ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver); ImGui::Begin(buf); ImGui::Text("This window has a changing title."); ImGui::End(); @@ -2140,7 +2140,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*) // Demonstrate using the low-level ImDrawList to draw custom shapes. static void ShowExampleAppCustomRendering(bool* p_open) { - ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Example: Custom rendering", p_open)) { ImGui::End(); @@ -2293,7 +2293,7 @@ struct ExampleAppConsole void Draw(const char* title, bool* p_open) { - ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver); if (!ImGui::Begin(title, p_open)) { ImGui::End(); @@ -2551,7 +2551,7 @@ struct ExampleAppLog void Draw(const char* title, bool* p_open = NULL) { - ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver); ImGui::Begin(title, p_open); if (ImGui::Button("Clear")) Clear(); ImGui::SameLine(); @@ -2608,7 +2608,7 @@ static void ShowExampleAppLog(bool* p_open) // Demonstrate create a window with multiple child windows. static void ShowExampleAppLayout(bool* p_open) { - ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); if (ImGui::Begin("Example: Layout", p_open, ImGuiWindowFlags_MenuBar)) { if (ImGui::BeginMenuBar()) @@ -2654,7 +2654,7 @@ static void ShowExampleAppLayout(bool* p_open) // Demonstrate create a simple property editor. static void ShowExampleAppPropertyEditor(bool* p_open) { - ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Example: Property editor", p_open)) { ImGui::End(); @@ -2727,7 +2727,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open) // Demonstrate/test rendering huge amount of text, and the incidence of clipping. static void ShowExampleAppLongText(bool* p_open) { - ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Example: Long text display", p_open)) { ImGui::End(); diff --git a/imgui_internal.h b/imgui_internal.h index 166efadc1..5afb368e7 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -425,17 +425,17 @@ struct ImGuiContext ImVec2 SetNextWindowSizeVal; ImVec2 SetNextWindowContentSizeVal; bool SetNextWindowCollapsedVal; - ImGuiSetCond SetNextWindowPosCond; - ImGuiSetCond SetNextWindowSizeCond; - ImGuiSetCond SetNextWindowContentSizeCond; - ImGuiSetCond SetNextWindowCollapsedCond; + ImGuiCond SetNextWindowPosCond; + ImGuiCond SetNextWindowSizeCond; + ImGuiCond SetNextWindowContentSizeCond; + ImGuiCond SetNextWindowCollapsedCond; ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback; - void* SetNextWindowSizeConstraintCallbackUserData; + void* SetNextWindowSizeConstraintCallbackUserData; bool SetNextWindowSizeConstraint; bool SetNextWindowFocus; bool SetNextTreeNodeOpenVal; - ImGuiSetCond SetNextTreeNodeOpenCond; + ImGuiCond SetNextTreeNodeOpenCond; // Render ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user @@ -666,9 +666,9 @@ struct IMGUI_API ImGuiWindow bool AutoFitOnlyGrows; int AutoPosLastDirection; int HiddenFrames; - int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag. - int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call will succeed with this particular flag. - int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call will succeed with this particular flag. + ImGuiCond SetWindowPosAllowFlags; // store condition flags for next SetWindowPos() call. + ImGuiCond SetWindowSizeAllowFlags; // store condition flags for next SetWindowSize() call. + ImGuiCond SetWindowCollapsedAllowFlags; // store condition flags for next SetWindowCollapsed() call. bool SetWindowPosCenterWanted; ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame