Debug Log: Added "Configure Outputs.." button. (#5855)

This commit is contained in:
ocornut 2024-07-02 12:10:33 +02:00
parent a62794359a
commit 7e0b3b9caf
3 changed files with 20 additions and 0 deletions

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@ -46,6 +46,7 @@ Other changes:
- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855) - Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code. other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762) - Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)

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@ -49,6 +49,9 @@
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Enable Test Engine / Automation features.
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
//---- Include imgui_user.h at the end of imgui.h as a convenience //---- Include imgui_user.h at the end of imgui.h as a convenience
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included. // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
//#define IMGUI_INCLUDE_IMGUI_USER_H //#define IMGUI_INCLUDE_IMGUI_USER_H

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@ -15739,6 +15739,22 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
SameLine(); SameLine();
if (SmallButton("Copy")) if (SmallButton("Copy"))
SetClipboardText(g.DebugLogBuf.c_str()); SetClipboardText(g.DebugLogBuf.c_str());
SameLine();
if (SmallButton("Configure Outputs.."))
OpenPopup("Outputs");
if (BeginPopup("Outputs"))
{
CheckboxFlags("OutputToTTY", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTTY);
#ifndef IMGUI_ENABLE_TEST_ENGINE
BeginDisabled();
#endif
CheckboxFlags("OutputToTestEngine", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTestEngine);
#ifndef IMGUI_ENABLE_TEST_ENGINE
EndDisabled();
#endif
EndPopup();
}
BeginChild("##log", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar); BeginChild("##log", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
const ImGuiDebugLogFlags backup_log_flags = g.DebugLogFlags; const ImGuiDebugLogFlags backup_log_flags = g.DebugLogFlags;