Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
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@ -58,6 +58,12 @@ Other changes:
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- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
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Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
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- Added PushItemFlag()/PopItemFlags(), ImGuiItemFlags to modify shared item flags:
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- Added ImGuiItemFlags_NoTabStop to disable tabbing through items.
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- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
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- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
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- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
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- (previously in imgui_internal.h)
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- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
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16
imgui.h
16
imgui.h
@ -224,6 +224,7 @@ typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: f
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typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
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typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: for Shortcut(), SetNextItemShortcut()
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typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag(), shared by all items
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typedef int ImGuiKeyChord; // -> ImGuiKey | ImGuiMod_XXX // Flags: for IsKeyChordPressed(), Shortcut() etc. an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values.
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typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen()
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typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
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@ -436,9 +437,11 @@ namespace ImGui
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); // modify specified shared item flag, e.g. PushItemFlag(ImGuiItemFlags_NoTabStop, true)
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IMGUI_API void PopItemFlag();
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IMGUI_API void PushTabStop(bool tab_stop); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PopTabStop();
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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IMGUI_API void PushButtonRepeat(bool repeat); // in repeat mode, any button-like function behave with a repeating behavior (using io.KeyRepeatDelay/io.KeyRepeatRate values). Note that you can call IsItemActive() after any button to tell if it is being held.
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IMGUI_API void PopButtonRepeat();
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// Parameters stacks (current window)
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@ -1088,6 +1091,17 @@ enum ImGuiChildFlags_
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ImGuiChildFlags_NavFlattened = 1 << 8, // Share focus scope, allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
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};
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// Flags for ImGui::PushItemFlag()
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// (Those are shared by all items)
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enum ImGuiItemFlags_
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{
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ImGuiItemFlags_None = 0, // (Default)
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ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing. This is a "lighter" version of ImGuiItemFlags_NoNav.
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ImGuiItemFlags_NoNav = 1 << 1, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls).
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 2, // false // Disable item being a candidate for default focus (e.g. used by title bar items).
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ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
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};
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// Flags for ImGui::InputText()
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// (Those are per-item flags. There are shared flags in ImGuiIO: io.ConfigInputTextCursorBlink and io.ConfigInputTextEnterKeepActive)
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enum ImGuiInputTextFlags_
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@ -7851,9 +7851,9 @@ static void PropertyEditor_ShowTreeNode(ExampleTreeNode* node)
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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ImGui::PushTabStop(false); // We didn't expose ImGuiItemFlags_NoNav yet, so arrow navigation will still pass through this
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ImGui::PushItemFlag(ImGuiItemFlags_NoTabStop | ImGuiItemFlags_NoNav, true);
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ImGui::Selectable(field_desc.Name, false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap);
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ImGui::PopTabStop();
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ImGui::PopItemFlag();
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ImGui::TableSetColumnIndex(1);
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ImGui::PushID(field_desc.Name);
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void* field_ptr = (void*)(((unsigned char*)node) + field_desc.Offset);
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@ -169,7 +169,6 @@ typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // E
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typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
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typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
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typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow();
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag(), g.LastItemData.InFlags
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
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typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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@ -840,29 +839,22 @@ enum ImGuiDataTypePrivate_
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// [SECTION] Widgets support: flags, enums, data structures
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//-----------------------------------------------------------------------------
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// Flags used by upcoming items
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// Extend ImGuiItemFlags
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// - input: PushItemFlag() manipulates g.CurrentItemFlags, ItemAdd() calls may add extra flags.
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// - output: stored in g.LastItemData.InFlags
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// Current window shared by all windows.
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// This is going to be exposed in imgui.h when stabilized enough.
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enum ImGuiItemFlags_
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enum ImGuiItemFlagsPrivate_
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{
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// Controlled by user
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ImGuiItemFlags_None = 0,
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ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing. This is a "lighter" version of ImGuiItemFlags_NoNav.
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211
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ImGuiItemFlags_NoNav = 1 << 3, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls)
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items)
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
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ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
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ImGuiItemFlags_NoWindowHoverableCheck = 1 << 8, // false // Disable hoverable check in ItemHoverable()
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ImGuiItemFlags_AllowOverlap = 1 << 9, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
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ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals, see BeginDisabled()/EndDisabled() for full disable feature, and github #211).
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 11, // false // Disable MenuItem/Selectable() automatically closing their popup window
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ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_ReadOnly = 1 << 13, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
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ImGuiItemFlags_NoWindowHoverableCheck = 1 << 14, // false // Disable hoverable check in ItemHoverable()
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ImGuiItemFlags_AllowOverlap = 1 << 15, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
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// Controlled by widget code
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ImGuiItemFlags_Inputable = 1 << 10, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
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ImGuiItemFlags_HasSelectionUserData = 1 << 11, // false // Set by SetNextItemSelectionUserData()
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ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
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ImGuiItemFlags_HasSelectionUserData = 1 << 21, // false // Set by SetNextItemSelectionUserData()
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};
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// Status flags for an already submitted item
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@ -3153,8 +3145,6 @@ namespace ImGui
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IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess);
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// Parameter stacks (shared)
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
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IMGUI_API void BeginDisabledOverrideReenable();
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IMGUI_API void EndDisabledOverrideReenable();
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@ -6745,7 +6745,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0;
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const bool item_add = ItemAdd(bb, id, NULL, disabled_item ? ImGuiItemFlags_Disabled : ImGuiItemFlags_None);
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const bool item_add = ItemAdd(bb, id, NULL, disabled_item ? (ImGuiItemFlags_)ImGuiItemFlags_Disabled : ImGuiItemFlags_None);
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if (span_all_columns)
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{
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window->ClipRect.Min.x = backup_clip_rect_min_x;
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