InputText: Fix ResizeCallback callback on restoring initial value with Escape key. Avoid over-allocating for InitialText storage. (#2006, #1443, #1008)
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parent
7268c65d73
commit
7d9d9bc34e
13
imgui.cpp
13
imgui.cpp
@ -9219,7 +9219,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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SetHoveredID(id);
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}
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if (value_changed)
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.begin(), data_type, data_ptr, NULL);
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);
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return false;
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}
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@ -10809,9 +10809,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
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// From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode)
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const int prev_len_w = edit_state.CurLenW;
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edit_state.TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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edit_state.InitialText.resize(buf_size+1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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ImStrncpy(edit_state.InitialText.Data, buf, buf_size);
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const int init_buf_len = (int)strlen(buf);
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edit_state.TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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edit_state.InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
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memcpy(edit_state.InitialText.Data, buf, init_buf_len + 1);
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const char* buf_end = NULL;
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edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, buf_size, buf, NULL, &buf_end);
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edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
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@ -11054,10 +11055,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (cancel_edit)
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{
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// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
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if (is_editable && strncmp(buf, edit_state.InitialText.Data, buf_size) != 0)
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if (is_editable && strcmp(buf, edit_state.InitialText.Data) != 0)
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{
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apply_new_text = edit_state.InitialText.Data;
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apply_new_text_length = buf_size - 1;
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apply_new_text_length = edit_state.InitialText.Size - 1;
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}
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}
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