ImVector: added erase(it first, it last) helper. Added erase_unsorted(it) helper. + todo fixes/additions
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TODO.txt
23
TODO.txt
@ -31,10 +31,10 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
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- drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded renderering.
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- drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded rendering.
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
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- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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- drawlist: primtiives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api
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- drawlist: primitives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api
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- drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally
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- drawlist: non-AA strokes have gaps between points (#593, #288), especially RenderCheckmark().
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- drawlist: would be good to be able to deep copy of ImDrawData (we have a deep copy of ImDrawList now).
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@ -50,7 +50,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
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- widgets: clean up widgets internal toward exposing everything and stabilizing imgui_internals.h.
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- widgets: add visauls for Disabled/ReadOnly mode and expose publicly (#211)
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- widgets: add visuals for Disabled/ReadOnly mode and expose publicly (#211)
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- widgets: add always-allow-overlap mode.
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- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
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- widgets: activate by identifier (trigger button, focus given id)
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@ -67,13 +67,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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- input text: easier ways to update buffer (from source char*) while owned. preserve some sort of cursor position for multi-line text.
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- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
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- input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependant). actually a very old bug but no one appears to have noticed it.
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- input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependent). actually a very old bug but no one appears to have noticed it.
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- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: support for cut/paste without selection (cut/paste the current line)
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- input text multi-line: line numbers? status bar? (follow up on #200)
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- input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725)
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- input text multi-line: better horizontal scrolling support (#383, #1224)
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- input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position.
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- input text: what's the easiest way to implement a nice IP/Mac address input editor?
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- input number: optional range min/max for Input*() functions
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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- input number: use mouse wheel to step up/down
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@ -86,12 +87,12 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- layout: BeginGroup() needs a border option. (~#1496)
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- layout: vertical alignement of mixed height items (e.g. buttons) within a same line (#1284)
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- layout: vertical alignment of mixed height items (e.g. buttons) within a same line (#1284)
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- columns: sizing policy (e.g. for each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: headers. reorderable. (#513, #125)
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- columns: optional sorting modifiers (up/down), sort list so sorting can be done multi-critera. notify user when sort order changed.
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- columns: optional sorting modifiers (up/down), sort list so sorting can be done multi-criteria. notify user when sort order changed.
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- columns: option to alternate background colors on odd/even scanlines.
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- columns: allow columns to recurse.
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- columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them.
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@ -104,7 +105,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- coloredit: it is still somehow awkward to copy colors around (unless going through Hex mode).
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- plot: full featured plot/graph api w/ scrolling, zooming etc. all bell & whistle. why not!
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- plot: PlotLines() should use the polygon-stroke facilities, less verticles (currently issues with averaging normals)
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- plot: PlotLines() should use the polygon-stroke facilities, less vertices (currently issues with averaging normals)
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- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: option/feature: draw the zero line
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@ -161,7 +162,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- popups: border options. richer api like BeginChild() perhaps? (#197)
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- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
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- tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- tooltip: allow tooltips with timers? or general timer policy? (instaneous vs timed)
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- tooltip: allow tooltips with timers? or general timer policy? (instantaneous vs timed)
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- menus: calling BeginMenu() twice with a same name doesn't append as Begin() does for regular windows (#1207)
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- menus: menu bars inside modals windows are acting weird.
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@ -229,7 +230,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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!- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions).
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- font: a CalcTextHeight() helper could run faster than CalcTextSize().y
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- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX
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- font: finish CustomRectRegister() to allow mapping unicode codepoint to custom texture data
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- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data
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- font: PushFontSize API (#1018)
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- font/atlas: incremental updates
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- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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@ -276,8 +277,10 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- misc: PushItemFlag(): add a flag to disable keyboard capture when used with mouse? (#1682)
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- misc: use more size_t in public api?
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- misc: ImVector: erase_unsorted() helper
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- misc: imgui_cpp: perhaps a misc/ header file with more friendly helper (e.g. type-infer versions of DragScalar, vector<> variants if appropriate for some functions).
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- misc: imgui_cpp: perhaps a misc/ header file with more friendly helper (e.g. type-infer versions of DragScalar, vector<> variants if appropriate for some functions).
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- backend: bgfx? https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
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- backend: freeglut (#801, #795)
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- web/emscriptem: refactor some examples to facilitate integration with emscripten main loop system. (#1713, #336)
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- web/emscriptem: tweak OpenGL renderers to support OpenGL ES. (#1713, #336)
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- web/emscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
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6
imgui.h
6
imgui.h
@ -1191,7 +1191,7 @@ namespace ImGui
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//-----------------------------------------------------------------------------
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// Helper: Lightweight std::vector<> like class to avoid dragging dependencies (also: Windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
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// *Important* Our implementation does NOT call C++ constructors/destructors. This is intentional, we do not require it but you have to be mindful of that. Do not use this class as a straight std::vector replacement in your code!
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// *Important* Our implementation does NOT call C++ constructors/destructors. This is intentional, we do not require it but you have to be mindful of that. Do _not_ use this class as a std::vector replacement in your code!
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template<typename T>
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class ImVector
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{
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@ -1243,11 +1243,13 @@ public:
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Capacity = new_capacity;
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}
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// NB: &v cannot be pointing inside the ImVector Data itself! e.g. v.push_back(v[10]) is forbidden.
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// NB: It is forbidden to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
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inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
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inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
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inline void push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
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inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
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inline iterator erase(const_iterator it, const_iterator it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(value_type)); Size -= (int)count; return Data + off; }
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inline iterator erase_unsorted(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(value_type)); Size--; return Data + off; }
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inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
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inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
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};
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