mirror of https://github.com/ocornut/imgui
ImDrawCallback_ResetRenderState: Added Metal.
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@ -47,9 +47,9 @@ Breaking Changes:
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Other Changes:
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- ImDrawList: Added ImDrawCallback_ResetRenderState, a special ImDrawList::AddCallback() value
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to request the renderer back-end to reset its render state. (#2037, #1639, #2452)
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- Examples: Added support for ImDrawCallback_ResetRenderState in all renderer back-ends.
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Each renderer code setting up initial render state has been moved to a function so it could
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be called at the start of rendering and when a ResetRenderState is requested. (#2037, #1639, #2452)
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Examples: Added support for ImDrawCallback_ResetRenderState in all renderer back-ends. Each
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renderer code setting up initial render state has been moved to a function so it could be
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called at the start of rendering and when a ResetRenderState is requested. [@ocornut, @bear24rw]
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- InputText: Fixed selection background starts rendering one frame after the cursor movement
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when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
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- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
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@ -56,6 +56,12 @@
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- (void)enqueueReusableBuffer:(MetalBuffer *)buffer;
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- (id<MTLRenderPipelineState>)renderPipelineStateForFrameAndDevice:(id<MTLDevice>)device;
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- (void)emptyRenderPipelineStateCache;
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- (void)setupRenderState:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
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renderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState
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vertexBuffer:(MetalBuffer *)vertexBuffer
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vertexBufferOffset:(size_t)vertexBufferOffset;
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- (void)renderDrawData:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder;
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@ -397,16 +403,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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[self.renderPipelineStateCache removeAllObjects];
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}
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- (void)renderDrawData:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
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- (void)setupRenderState:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
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renderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState
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vertexBuffer:(MetalBuffer *)vertexBuffer
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vertexBufferOffset:(size_t)vertexBufferOffset
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x);
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int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y);
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if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0)
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return;
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[commandEncoder setCullMode:MTLCullModeNone];
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[commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];
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@ -417,12 +420,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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{
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.originX = 0.0,
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.originY = 0.0,
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.width = double(fb_width),
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.height = double(fb_height),
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.width = (double)(drawData->DisplaySize.x * drawData->FramebufferScale.x),
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.height = (double)(drawData->DisplaySize.y * drawData->FramebufferScale.y),
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.znear = 0.0,
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.zfar = 1.0
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};
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[commandEncoder setViewport:viewport];
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float L = drawData->DisplayPos.x;
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float R = drawData->DisplayPos.x + drawData->DisplaySize.x;
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float T = drawData->DisplayPos.y;
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@ -436,18 +440,32 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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{ 0.0f, 0.0f, 1/(F-N), 0.0f },
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{ (R+L)/(L-R), (T+B)/(B-T), N/(F-N), 1.0f },
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};
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[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
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[commandEncoder setRenderPipelineState:renderPipelineState];
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[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0];
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[commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0];
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}
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- (void)renderDrawData:(ImDrawData *)drawData
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commandBuffer:(id<MTLCommandBuffer>)commandBuffer
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x);
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int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y);
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if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0)
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return;
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id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device];
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size_t vertexBufferLength = drawData->TotalVtxCount * sizeof(ImDrawVert);
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size_t indexBufferLength = drawData->TotalIdxCount * sizeof(ImDrawIdx);
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MetalBuffer* vertexBuffer = [self dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
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MetalBuffer* indexBuffer = [self dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
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id<MTLRenderPipelineState> renderPipelineState = [self renderPipelineStateForFrameAndDevice:commandBuffer.device];
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[commandEncoder setRenderPipelineState:renderPipelineState];
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[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0];
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[self setupRenderState:drawData commandBuffer:commandBuffer commandEncoder:commandEncoder renderPipelineState:renderPipelineState vertexBuffer:vertexBuffer vertexBufferOffset:0];
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = drawData->DisplayPos; // (0,0) unless using multi-viewports
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@ -471,8 +489,12 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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// User callback (registered via ImDrawList::AddCallback)
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pcmd->UserCallback(cmd_list, pcmd);
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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[self setupRenderState:drawData commandBuffer:commandBuffer commandEncoder:commandEncoder renderPipelineState:renderPipelineState vertexBuffer:vertexBuffer vertexBufferOffset:vertexBufferOffset];
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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