From 7c5b0e829278f10945de7ee4a8b7b567cac1ac69 Mon Sep 17 00:00:00 2001 From: EggsyCRO <39103865+EggsyCRO@users.noreply.github.com> Date: Sat, 29 Jul 2023 16:56:21 +0200 Subject: [PATCH] Mark alternative ImColor constructors as constexpr (#6656) --- imgui.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/imgui.h b/imgui.h index d126d25e1..14875e536 100644 --- a/imgui.h +++ b/imgui.h @@ -2468,8 +2468,8 @@ struct ImColor constexpr ImColor() { } constexpr ImColor(float r, float g, float b, float a = 1.0f) : Value(r, g, b, a) { } constexpr ImColor(const ImVec4& col) : Value(col) {} - ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; } - ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } + constexpr ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; } + constexpr ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } inline operator ImVec4() const { return Value; }