mirror of https://github.com/ocornut/imgui
ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings.
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@ -56,7 +56,7 @@ int main(int, char**)
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return 1;
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return 1;
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// Decide GL+GLSL versions
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// Decide GL+GLSL versions
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#if __APPLE__
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#ifdef __APPLE__
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// GL 3.2 + GLSL 150
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// GL 3.2 + GLSL 150
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const char* glsl_version = "#version 150";
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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@ -48,7 +48,7 @@ int main(int, char**)
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}
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}
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// Decide GL+GLSL versions
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// Decide GL+GLSL versions
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#if __APPLE__
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#ifdef __APPLE__
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// GL 3.2 Core + GLSL 150
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// GL 3.2 Core + GLSL 150
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const char* glsl_version = "#version 150";
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const char* glsl_version = "#version 150";
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
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6
imgui.h
6
imgui.h
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@ -1310,7 +1310,7 @@ enum ImGuiSliderFlags_
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// Obsolete names (will be removed)
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp, // [renamed in 1.79]
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, ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79]
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#endif
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#endif
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};
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};
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@ -1408,8 +1408,8 @@ struct ImVector
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inline int size_in_bytes() const { return Size * (int)sizeof(T); }
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inline int size_in_bytes() const { return Size * (int)sizeof(T); }
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inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); }
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inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); }
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inline int capacity() const { return Capacity; }
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inline int capacity() const { return Capacity; }
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inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
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inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; }
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inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
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inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; }
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inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
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inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
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inline T* begin() { return Data; }
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inline T* begin() { return Data; }
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