Ensure that individual widgets are pixel aligned when using non pixel snapped font rendering.

This commit is contained in:
ocornut 2015-12-13 17:12:35 +00:00
parent 02ce1a2b32
commit 7b0bf23071
1 changed files with 3 additions and 0 deletions

View File

@ -477,6 +477,7 @@
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
- slider & drag: int data passing through a float
- drag float: up/down axis
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
- text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now.
- text edit: centered text for slider as input text so it matches typical positioning.
- text edit: flag to disable live update of the user buffer.
@ -492,6 +493,7 @@
- style: color-box not always square?
- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
- style: global scale setting.
- text: simple markup language for color change?
- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
- log: LogButtons() options for specifying depth and/or hiding depth slider
@ -2743,6 +2745,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
const float character_spacing_x = 1.0f * font_scale;
if (text_size.x > 0.0f)
text_size.x -= character_spacing_x;
text_size.x = (float)(int)(text_size.x + 0.95f);
return text_size;
}