FAQ update
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@ -238,6 +238,7 @@ The library started its life and is best known as "ImGui" only due to the fact t
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<b>How can I tell whether to dispatch mouse/keyboard to imgui or to my application?</b>
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<b>How can I tell whether to dispatch mouse/keyboard to imgui or to my application?</b>
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<br><b>How can I display an image? What is ImTextureID, how does it works?</b>
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<br><b>How can I display an image? What is ImTextureID, how does it works?</b>
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<br><b>How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.</b>
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<br><b>How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.</b>
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<br><b>How can I use my own math types instead of ImVec2/ImVec4?</b>
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<br><b>How can I load a different font than the default?</b>
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<br><b>How can I load a different font than the default?</b>
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<br><b>How can I easily use icons in my application?</b>
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<br><b>How can I easily use icons in my application?</b>
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<br><b>How can I load multiple fonts?</b>
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<br><b>How can I load multiple fonts?</b>
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@ -48,7 +48,7 @@
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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/*
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#define IM_VEC2_CLASS_EXTRA \
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#define IM_VEC2_CLASS_EXTRA \
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@ -32,6 +32,7 @@
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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- How can I easily use icons in my application?
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- How can I load multiple fonts?
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- How can I load multiple fonts?
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@ -685,6 +686,10 @@
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e.g. when displaying a list of objects, using indices or pointers as ID will preserve the
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e.g. when displaying a list of objects, using indices or pointers as ID will preserve the
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node open/closed state differently. See what makes more sense in your situation!
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node open/closed state differently. See what makes more sense in your situation!
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Q: How can I use my own math types instead of ImVec2/ImVec4?
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A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions.
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This way you'll be able to use your own types everywhere, e.g. passsing glm::vec2 to ImGui functions instead of ImVec2.
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Q: How can I load a different font than the default?
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Q: How can I load a different font than the default?
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A: Use the font atlas to load the TTF/OTF file you want:
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A: Use the font atlas to load the TTF/OTF file you want:
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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