diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp index 877606961..db6bda52a 100644 --- a/examples/directx11_example/imgui_impl_dx11.cpp +++ b/examples/directx11_example/imgui_impl_dx11.cpp @@ -31,13 +31,6 @@ static ID3D11BlendState* g_blendState = NULL; static int VERTEX_BUFFER_SIZE = 30000; // TODO: Make buffers smaller and grow dynamically as needed. static int INDEX_BUFFER_SIZE = 30000; // TODO: Make buffers smaller and grow dynamically as needed. -struct CUSTOMVERTEX -{ - float pos[2]; - float uv[2]; - unsigned int col; -}; - struct VERTEX_CONSTANT_BUFFER { float mvp[4][4]; @@ -54,23 +47,15 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawList** const cmd_lists, int cmd return; if (g_pd3dDeviceContext->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK) return; - CUSTOMVERTEX* vtx_dst = (CUSTOMVERTEX*)vtx_resource.pData; + ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData; ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData; for (int n = 0; n < cmd_lists_count; n++) { const ImDrawList* cmd_list = cmd_lists[n]; const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0]; - for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++) - { - vtx_dst->pos[0] = vtx_src->pos.x; - vtx_dst->pos[1] = vtx_src->pos.y; - vtx_dst->uv[0] = vtx_src->uv.x; - vtx_dst->uv[1] = vtx_src->uv.y; - vtx_dst->col = vtx_src->col; - vtx_dst++; - vtx_src++; - } + memcpy(vtx_dst, vtx_src, cmd_list->vtx_buffer.size() * sizeof(ImDrawVert)); memcpy(idx_dst, &cmd_list->idx_buffer[0], cmd_list->idx_buffer.size() * sizeof(ImDrawIdx)); + vtx_dst += cmd_list->vtx_buffer.size(); idx_dst += cmd_list->idx_buffer.size(); } g_pd3dDeviceContext->Unmap(g_pVB, 0); @@ -112,7 +97,7 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawList** const cmd_lists, int cmd } // Bind shader and vertex buffers - unsigned int stride = sizeof(CUSTOMVERTEX); + unsigned int stride = sizeof(ImDrawVert); unsigned int offset = 0; g_pd3dDeviceContext->IASetInputLayout(g_pInputLayout); g_pd3dDeviceContext->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset); @@ -304,9 +289,9 @@ bool ImGui_ImplDX11_CreateDeviceObjects() // Create the input layout D3D11_INPUT_ELEMENT_DESC localLayout[] = { - { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, (size_t)(&((CUSTOMVERTEX*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, - { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((CUSTOMVERTEX*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 }, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((CUSTOMVERTEX*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; if (g_pd3dDevice->CreateInputLayout(localLayout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK) @@ -370,7 +355,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects() D3D11_BUFFER_DESC bufferDesc; memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC)); bufferDesc.Usage = D3D11_USAGE_DYNAMIC; - bufferDesc.ByteWidth = VERTEX_BUFFER_SIZE * sizeof(CUSTOMVERTEX); + bufferDesc.ByteWidth = VERTEX_BUFFER_SIZE * sizeof(ImDrawVert); bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; if (g_pd3dDevice->CreateBuffer(&bufferDesc, NULL, &g_pVB) < 0) diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index a852745f5..95a557815 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -65,7 +65,7 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int size_t needed_vtx_size = total_vtx_count * sizeof(ImDrawVert); if (g_VboSize < needed_vtx_size) { - g_VboSize = needed_vtx_size + 8192; // Grow buffer + g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer glBufferData(GL_ARRAY_BUFFER, g_VboSize, NULL, GL_STREAM_DRAW); }