ImDrawList: PushTextureID(): Removed unnecessary param by reference.
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imgui.h
2
imgui.h
@ -1505,7 +1505,7 @@ struct ImDrawList
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IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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IMGUI_API void PushClipRectFullScreen();
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IMGUI_API void PopClipRect();
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IMGUI_API void PushTextureID(const ImTextureID& texture_id);
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IMGUI_API void PushTextureID(ImTextureID texture_id);
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IMGUI_API void PopTextureID();
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inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
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inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }
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@ -450,7 +450,7 @@ void ImDrawList::PopClipRect()
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UpdateClipRect();
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}
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void ImDrawList::PushTextureID(const ImTextureID& texture_id)
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void ImDrawList::PushTextureID(ImTextureID texture_id)
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{
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_TextureIdStack.push_back(texture_id);
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UpdateTextureID();
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