Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229)

This commit is contained in:
ocornut 2021-12-03 12:38:58 +01:00
parent 5c388c39f4
commit 78c6435dbb
4 changed files with 13 additions and 16 deletions

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@ -41,7 +41,9 @@ Breaking Changes:
Other Changes: Other Changes:
- Added IsMouseTripleClicked() function. Tracking multi-click count in IO structure. (#3229) [@kudaba] - Added GetMouseClickedCount() function, returning the number of successive clicks. (#3229) [@kudaba]
(so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2,
but it allows testing for triple clicks and more).
- Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527) - Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527)
- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676) - Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
- Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard - Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard
@ -63,7 +65,7 @@ Other Changes:
- Clipper: currently focused item is automatically included in clipper range. - Clipper: currently focused item is automatically included in clipper range.
Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut] still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
- Cliooer: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out - Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
during a clipping operation. (#3841) [@@GamingMinds-DanielC] during a clipping operation. (#3841) [@@GamingMinds-DanielC]
- Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested - Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
by the clipper to display. (#3841) by the clipper to display. (#3841)

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@ -4796,11 +4796,11 @@ bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button)
return g.IO.MouseClickedCount[button] == 2; return g.IO.MouseClickedCount[button] == 2;
} }
bool ImGui::IsMouseTripleClicked(ImGuiMouseButton button) int ImGui::GetMouseClickedCount(ImGuiMouseButton button)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
return g.IO.MouseClickedCount[button] == 3; return g.IO.MouseClickedCount[button];
} }
// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. // Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame.

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@ -64,7 +64,7 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.86 WIP" #define IMGUI_VERSION "1.86 WIP"
#define IMGUI_VERSION_NUM 18512 #define IMGUI_VERSION_NUM 18513
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
@ -896,10 +896,10 @@ namespace ImGui
// - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle.
// - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold')
IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held?
IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down) IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down). Same as GetMouseClickedCount() == 1.
IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down)
IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? (note that a double-click will also report IsMouseClicked() == true) IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? Same as GetMouseClickedCount() == 2. (note that a double-click will also report IsMouseClicked() == true)
IMGUI_API bool IsMouseTripleClicked(ImGuiMouseButton button); // did mouse button triple-clicked? (note that a triple-click will also report IsMouseClicked() == true) IMGUI_API int GetMouseClickedCount(ImGuiMouseButton button); // return the number of successive mouse-clicks at the time where a click happen (otherwise 0).
IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available
IMGUI_API bool IsAnyMouseDown(); // is any mouse button held? IMGUI_API bool IsAnyMouseDown(); // is any mouse button held?

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@ -5669,12 +5669,7 @@ static void ShowDemoWindowMisc()
int count = IM_ARRAYSIZE(io.MouseDown); int count = IM_ARRAYSIZE(io.MouseDown);
ImGui::Text("Mouse down:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } ImGui::Text("Mouse down:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
ImGui::Text("Mouse clicked:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } ImGui::Text("Mouse clicked:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d (%d)", i, ImGui::GetMouseClickedCount(i)); }
ImGui::Text(" - clicked double:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseDoubleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
ImGui::Text(" - clicked triple:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseTripleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
ImGui::Text(" - clicked count:"); for (int i = 0; i < count; i++) if (io.MouseClickedCount[i]) { ImGui::SameLine(); ImGui::Text("b%d (%d)", i, io.MouseClickedCount[i]); }
//ImGui::Text(" - last count:"); for (int i = 0; i < count; i++) if (io.MouseClickedLastCount[i]) { ImGui::SameLine(); ImGui::Text("b%d (%d)", i, io.MouseClickedLastCount[i]); }
ImGui::Text("Mouse released:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } ImGui::Text("Mouse released:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);
ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused