Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags.
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@ -66,6 +66,9 @@ Other changes:
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active id so a multi-frame extern source doesn't interfere with hovered widgets. (#143)
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active id so a multi-frame extern source doesn't interfere with hovered widgets. (#143)
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern does not assume
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern does not assume
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a mouse button being pressed. Facilitate implementing cross-context drag and drop. (#143)
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a mouse button being pressed. Facilitate implementing cross-context drag and drop. (#143)
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- Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext/_PayloadNoCrossProcess flags
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as metadata to specify that a payload may not be copied outside the context/process by
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some logic aiming to copy payloads around.
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- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
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- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
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frame instead of last drag source frame, which makes a difference if not resubmitting
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frame instead of last drag source frame, which makes a difference if not resubmitting
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payload every frame. (#143)
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payload every frame. (#143)
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@ -14569,6 +14569,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Basic info
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// Basic info
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Text("Dear ImGui %s", GetVersion());
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Text("Dear ImGui %s", GetVersion());
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if (g.ContextName[0] != NULL)
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{
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SameLine();
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Text("(Context Name: \"%s\")", g.ContextName);
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}
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Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
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Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
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Text("%d visible windows, %d current allocations", io.MetricsRenderWindows, g.DebugAllocInfo.TotalAllocCount - g.DebugAllocInfo.TotalFreeCount);
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Text("%d visible windows, %d current allocations", io.MetricsRenderWindows, g.DebugAllocInfo.TotalAllocCount - g.DebugAllocInfo.TotalFreeCount);
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2
imgui.h
2
imgui.h
@ -1297,6 +1297,8 @@ enum ImGuiDragDropFlags_
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ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
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ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
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ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
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ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
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ImGuiDragDropFlags_PayloadAutoExpire = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
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ImGuiDragDropFlags_PayloadAutoExpire = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
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ImGuiDragDropFlags_PayloadNoCrossContext = 1 << 6, // Hint to specify that the payload may not be copied outside current dear imgui context.
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ImGuiDragDropFlags_PayloadNoCrossProcess = 1 << 7, // Hint to specify that the payload may not be copied outside current process.
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// AcceptDragDropPayload() flags
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// AcceptDragDropPayload() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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