TypingSelect: tidy up some more + split ino functions to make reuse simpler.
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@ -1559,7 +1559,7 @@ struct ImGuiNavItemData
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// [SECTION] Typing-select support
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// [SECTION] Typing-select support
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Flags for GetTypingSelectRequest(), TypingSelectFindResult()
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// Flags for GetTypingSelectRequest()
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enum ImGuiTypingSelectFlags_
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enum ImGuiTypingSelectFlags_
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{
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{
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ImGuiTypingSelectFlags_None = 0,
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ImGuiTypingSelectFlags_None = 0,
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@ -1572,7 +1572,7 @@ struct IMGUI_API ImGuiTypingSelectRequest
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{
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{
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ImGuiTypingSelectFlags Flags; // Flags passed to GetTypingSelectRequest()
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ImGuiTypingSelectFlags Flags; // Flags passed to GetTypingSelectRequest()
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int SearchBufferLen;
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int SearchBufferLen;
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const char* SearchBuffer;
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const char* SearchBuffer; // Search buffer contents (use full string. unless SingleCharMode is set, in which case use SingleCharSize).
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bool SelectRequest; // Set when buffer was modified this frame, requesting a selection.
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bool SelectRequest; // Set when buffer was modified this frame, requesting a selection.
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bool SingleCharMode; // Notify when buffer contains same character repeated, to implement special mode. In this situation it preferred to not display any on-screen search indication.
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bool SingleCharMode; // Notify when buffer contains same character repeated, to implement special mode. In this situation it preferred to not display any on-screen search indication.
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ImS8 SingleCharSize; // Length in bytes of first letter codepoint (1 for ascii, 2-4 for UTF-8). If (SearchBufferLen==RepeatCharSize) only 1 letter has been input.
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ImS8 SingleCharSize; // Length in bytes of first letter codepoint (1 for ascii, 2-4 for UTF-8). If (SearchBufferLen==RepeatCharSize) only 1 letter has been input.
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@ -3126,7 +3126,9 @@ namespace ImGui
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// Typing-Select API
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// Typing-Select API
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IMGUI_API ImGuiTypingSelectRequest* GetTypingSelectRequest(ImGuiTypingSelectFlags flags = ImGuiTypingSelectFlags_None);
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IMGUI_API ImGuiTypingSelectRequest* GetTypingSelectRequest(ImGuiTypingSelectFlags flags = ImGuiTypingSelectFlags_None);
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IMGUI_API int TypingSelectFindTargetIndex(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data);
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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@ -6614,7 +6614,7 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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// This would typically only be called on the focused window or location you want to grab inputs for, e.g.
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// This would typically only be called on the focused window or location you want to grab inputs for, e.g.
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// if (ImGui::IsWindowFocused(...))
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// if (ImGui::IsWindowFocused(...))
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// if (ImGuiTypingSelectRequest* req = ImGui::GetTypingSelectRequest())
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// if (ImGuiTypingSelectRequest* req = ImGui::GetTypingSelectRequest())
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// focus_idx = ImGui::TypingSelectFindResult(req, my_items.size(), [](void*, int n) { return my_items[n]->Name; }, &my_items, -1);
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// focus_idx = ImGui::TypingSelectFindMatch(req, my_items.size(), [](void*, int n) { return my_items[n]->Name; }, &my_items, -1);
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// However the code is written in a way where calling it from multiple locations is safe (e.g. to obtain buffer).
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// However the code is written in a way where calling it from multiple locations is safe (e.g. to obtain buffer).
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ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags flags)
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ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags flags)
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{
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{
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@ -6721,25 +6721,33 @@ static int ImStrimatchlen(const char* s1, const char* s1_end, const char* s2)
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}
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}
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// Default handler for finding a result for typing-select. You may implement your own.
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// Default handler for finding a result for typing-select. You may implement your own.
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// You might want to display a tooltip to visualize the current request.
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// You might want to display a tooltip to visualize the current request SearchBuffer
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// When SingleCharMode is set:
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// When SingleCharMode is set:
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// - it is better to NOT display a tooltip of other on-screen display indicator.
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// - it is better to NOT display a tooltip of other on-screen display indicator.
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// - the index of the currently focused item is required.
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// - the index of the currently focused item is required.
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// if your SetNextItemSelectionData() values are index, you can obtain it from ImGuiMultiSelectIO::NavIdItem, otherwise from g.NavLastValidSelectionUserData.
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// if your SetNextItemSelectionData() values are indices, you can obtain it from ImGuiMultiSelectIO::NavIdItem, otherwise from g.NavLastValidSelectionUserData.
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int ImGui::TypingSelectFindTargetIndex(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx)
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int ImGui::TypingSelectFindMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx)
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{
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{
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if (req->SelectRequest == false)
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if (req == NULL || req->SelectRequest == false) // Support NULL parameter so both calls can be done from same spot.
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return -1;
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return -1;
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.NavDisableMouseHover = true;
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int idx = -1;
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if (req->SingleCharMode && (req->Flags & ImGuiTypingSelectFlags_AllowSingleCharMode))
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if (req->SingleCharMode && (req->Flags & ImGuiTypingSelectFlags_AllowSingleCharMode))
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idx = TypingSelectFindNextSingleCharMatch(req, items_count, get_item_name_func, user_data, nav_item_idx);
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else
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idx = TypingSelectFindBestLeadingMatch(req, items_count, get_item_name_func, user_data);
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if (idx != -1)
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g.NavDisableMouseHover = true;
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return idx;
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}
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// Special handling when a single character is repeated: perform search on a single letter and goes to next.
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int ImGui::TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx)
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{
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{
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// FIXME: Assume selection user data is index. Would be extremely practical.
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// FIXME: Assume selection user data is index. Would be extremely practical.
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//if (nav_item_idx == -1)
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//if (nav_item_idx == -1)
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// nav_item_idx = (int)g.NavLastValidSelectionUserData;
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// nav_item_idx = (int)g.NavLastValidSelectionUserData;
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// Special handling when a same character is typed twice in a row : perform search on a single letter and goes to next.
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int first_match_idx = -1;
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int first_match_idx = -1;
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bool return_next_match = false;
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bool return_next_match = false;
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for (int idx = 0; idx < items_count; idx++)
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for (int idx = 0; idx < items_count; idx++)
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@ -6759,7 +6767,8 @@ int ImGui::TypingSelectFindTargetIndex(ImGuiTypingSelectRequest* req, int items_
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return first_match_idx; // First result
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return first_match_idx; // First result
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}
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}
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// Find longest match in item list
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int ImGui::TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data)
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{
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int longest_match_idx = -1;
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int longest_match_idx = -1;
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int longest_match_len = 0;
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int longest_match_len = 0;
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for (int idx = 0; idx < items_count; idx++)
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for (int idx = 0; idx < items_count; idx++)
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