Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer (#5463, #4792)
Fix 37958ca
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@ -133,6 +133,8 @@ Other Changes:
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Docking+Viewports Branch:
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- Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer when
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it only contained the standard Collapse/Close buttons and no actual menu. (#5463, #4792)
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- Backends: GLFW: Fixed leftover static variable preventing from changing or
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reinitializing backend while application is running. (#4616, #5434) [@rtoumazet]
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@ -7061,6 +7061,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext;
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window->DC.NavLayersActiveMaskNext = 0x00;
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window->DC.NavHideHighlightOneFrame = false;
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window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
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@ -7221,9 +7222,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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skip_items = true;
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window->SkipItems = skip_items;
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// Only clear NavLayersActiveMaskNext when marked as visible, so a CTRL+Tab back can use a safe value.
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if (!window->SkipItems)
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window->DC.NavLayersActiveMaskNext = 0x00;
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// Restore NavLayersActiveMaskNext to previous value when not visible, so a CTRL+Tab back can use a safe value.
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if (window->SkipItems)
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window->DC.NavLayersActiveMaskNext = window->DC.NavLayersActiveMask;
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// Sanity check: there are two spots which can set Appearing = true
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// - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false
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