Tables: Better preserve column data (mainly widths) when columns count changes. (#4046) + .ini skips columns with no data.
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@ -44,6 +44,7 @@ Other Changes:
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- Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010)
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- Window: Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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frame and then immediately standling still (would only affect automation/bots). [@rokups]
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- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
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2
imgui.h
2
imgui.h
@ -61,7 +61,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION_NUM 18203
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#define IMGUI_VERSION_NUM 18204
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -470,10 +470,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->MemoryCompacted = false;
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// Setup memory buffer (clear data if columns count changed)
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const int stored_size = table->Columns.size();
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if (stored_size != 0 && stored_size != columns_count)
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ImGuiTableColumn* old_columns_to_preserve = NULL;
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void* old_columns_raw_data = NULL;
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const int old_columns_count = table->Columns.size();
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if (old_columns_count != 0 && old_columns_count != columns_count)
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{
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IM_FREE(table->RawData);
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// Attempt to preserve width on column count change (#4046)
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old_columns_to_preserve = table->Columns.Data;
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old_columns_raw_data = table->RawData;
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table->RawData = NULL;
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}
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if (table->RawData == NULL)
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@ -496,14 +500,24 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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for (int n = 0; n < columns_count; n++)
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{
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ImGuiTableColumn* column = &table->Columns[n];
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float width_auto = column->WidthAuto;
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*column = ImGuiTableColumn();
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column->WidthAuto = width_auto;
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column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
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if (old_columns_to_preserve && n < old_columns_count)
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{
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// FIXME: We don't attempt to preserve column order in this path.
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*column = old_columns_to_preserve[n];
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}
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else
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{
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float width_auto = column->WidthAuto;
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*column = ImGuiTableColumn();
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column->WidthAuto = width_auto;
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column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
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column->IsEnabled = column->IsEnabledNextFrame = true;
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}
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column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
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column->IsEnabled = column->IsEnabledNextFrame = true;
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}
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}
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if (old_columns_raw_data)
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IM_FREE(old_columns_raw_data);
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// Load settings
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if (table->IsSettingsRequestLoad)
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@ -3350,6 +3364,9 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
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for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
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{
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// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
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bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1);
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if (!save_column)
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continue;
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buf->appendf("Column %-2d", column_n);
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if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
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if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
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