Docking: Fix misuse of PushClipRect in UpdateWindowManualResize(). (#3311)
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@ -5502,9 +5502,10 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
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// This is however not the case with current back-ends under Win32, but a custom borderless window implementation would benefit from it.
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// - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow.
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// - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold).
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// We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup.
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const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration);
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if (clip_with_viewport_rect)
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PushClipRect(window->Viewport->Pos, window->Viewport->Pos + window->Viewport->Size, true); // Won't incur a draw command as we are not drawing here.
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window->ClipRect = window->Viewport->GetMainRect();
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// Resize grips and borders are on layer 1
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window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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@ -5568,8 +5569,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
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}
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}
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PopID();
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if (clip_with_viewport_rect)
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PopClipRect();
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// Restore nav layer
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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