mirror of https://github.com/ocornut/imgui
ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.
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@ -37,17 +37,20 @@ HOW TO UPDATE?
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All changes:
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- Window: Avoid rendering shapes for hidden resize grips.
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- Tables: Raised max Columns count from 64 to 512. (#6094, #5305, #4876, #3572)
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The previous limit was due to using 64-bit integers but we moved to bits-array
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and tweaked the system enough to ensure no performance loss.
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- Text: Fixed layouting of wrapped-text block skipping successive empty lines,
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regression from the fix in 1.89.2. (#5720, #5919)
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- Text: Fix clipping of single-character "..." ellipsis (U+2026 or U+0085) when font
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- Text: Fixed clipping of single-character "..." ellipsis (U+2026 or U+0085) when font
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is scaled. Scaling wasn't taken into account, leading to ellipsis character straying
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slightly out of its expected boundaries. (#2775)
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- Text: Tweaked rendering of three-dots "..." ellipsis variant. (#2775, #4269)
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- Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. (#6116) [@imkcy9]
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- PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets.
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- ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when
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color alpha is zero.
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-----------------------------------------------------------------------
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@ -5810,12 +5810,15 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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{
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for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
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{
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const ImU32 col = resize_grip_col[resize_grip_n];
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if ((col & IM_COL32_A_MASK) == 0)
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continue;
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const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN);
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size)));
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size)));
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window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12);
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window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]);
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window->DrawList->PathFillConvex(col);
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}
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}
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@ -706,7 +706,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
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{
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if (points_count < 2)
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if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
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return;
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const bool closed = (flags & ImDrawFlags_Closed) != 0;
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@ -964,7 +964,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
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{
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if (points_count < 3)
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if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
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return;
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const ImVec2 uv = _Data->TexUvWhitePixel;
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