Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. (#4984)
This commit is contained in:
parent
40fd163a3b
commit
732bc2058e
@ -91,6 +91,7 @@ struct ImGui_ImplGlfw_Data
|
|||||||
double Time;
|
double Time;
|
||||||
GLFWwindow* MouseWindow;
|
GLFWwindow* MouseWindow;
|
||||||
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||||
|
ImVec2 LastMousePos;
|
||||||
bool InstalledCallbacks;
|
bool InstalledCallbacks;
|
||||||
|
|
||||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||||
@ -338,8 +339,11 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
|||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
io.AddMousePosEvent((float)x, (float)y);
|
io.AddMousePosEvent((float)x, (float)y);
|
||||||
|
bd->LastMousePos = ImVec2((float)x, (float)y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
|
||||||
|
// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
|
||||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
@ -348,9 +352,13 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
|||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
if (entered)
|
if (entered)
|
||||||
bd->MouseWindow = window;
|
|
||||||
if (!entered && bd->MouseWindow == window)
|
|
||||||
{
|
{
|
||||||
|
bd->MouseWindow = window;
|
||||||
|
io.AddMousePosEvent(bd->LastMousePos.x, bd->LastMousePos.y);
|
||||||
|
}
|
||||||
|
else if (!entered && bd->MouseWindow == window)
|
||||||
|
{
|
||||||
|
bd->LastMousePos = io.MousePos;
|
||||||
bd->MouseWindow = NULL;
|
bd->MouseWindow = NULL;
|
||||||
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user