mirror of https://github.com/ocornut/imgui
Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
This commit is contained in:
parent
55073aa7a3
commit
70f2aaff43
|
@ -6420,7 +6420,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||
|
||||
// Add to focus scope stack
|
||||
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
|
||||
PushFocusScope(window->ID);
|
||||
if ((flags & ImGuiWindowFlags_NavFlattened) == 0)
|
||||
PushFocusScope(window->ID);
|
||||
window->NavRootFocusScopeId = g.CurrentFocusScopeId;
|
||||
g.CurrentWindow = NULL;
|
||||
|
||||
|
@ -7061,7 +7062,8 @@ void ImGui::End()
|
|||
if (window->DC.CurrentColumns)
|
||||
EndColumns();
|
||||
PopClipRect(); // Inner window clip rectangle
|
||||
PopFocusScope();
|
||||
if ((window->Flags & ImGuiWindowFlags_NavFlattened) == 0)
|
||||
PopFocusScope();
|
||||
|
||||
// Stop logging
|
||||
if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
|
||||
|
@ -9679,6 +9681,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
|
|||
// If we crash on a NULL g.NavWindow we need to fix the bug elsewhere.
|
||||
if (!(g.LastItemData.InFlags & ImGuiItemFlags_NoNav))
|
||||
{
|
||||
// FIMXE-NAV: investigate changing the window tests into a simple 'if (g.NavFocusScopeId == g.CurrentFocusScopeId)' test.
|
||||
window->DC.NavLayersActiveMaskNext |= (1 << window->DC.NavLayerCurrent);
|
||||
if (g.NavId == id || g.NavAnyRequest)
|
||||
if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
|
||||
|
@ -11310,6 +11313,8 @@ void ImGui::NavProcessItemForTabbingRequest(ImGuiID id, ImGuiItemFlags item_flag
|
|||
if ((move_flags & ImGuiNavMoveFlags_FocusApi) == 0)
|
||||
if (g.NavLayer != g.CurrentWindow->DC.NavLayerCurrent)
|
||||
return;
|
||||
if (g.NavFocusScopeId != g.CurrentFocusScopeId)
|
||||
return;
|
||||
|
||||
// - Can always land on an item when using API call.
|
||||
// - Tabbing with _NavEnableKeyboard (space/enter/arrows): goes through every item.
|
||||
|
|
2
imgui.h
2
imgui.h
|
@ -1009,7 +1009,7 @@ enum ImGuiWindowFlags_
|
|||
ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus,
|
||||
|
||||
// [Internal]
|
||||
ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] On child window: allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
|
||||
ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] On child window: share focus scope, allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows.
|
||||
ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
|
||||
ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
|
||||
ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
|
||||
|
|
Loading…
Reference in New Issue