diff --git a/.travis.yml b/.travis.yml
index f4de9ecae..5bea91c41 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -26,6 +26,6 @@ before_install:
fi
script:
- - make -C examples/opengl2_example
- - make -C examples/opengl3_example
- - make -C examples/sdl_opengl3_example
+ - make -C examples/example_glfw_opengl2
+ - make -C examples/example_glfw_opengl3
+ - make -C examples/example_sdl_opengl3
diff --git a/examples/README.txt b/examples/README.txt
index 61a496f68..407cceb91 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -41,7 +41,7 @@ You can find binaries of some of those example applications at:
ChangeLog at the top of the .cpp files, so if you want to update them later it will be easier to
catch up with what changed.
- - To LEARN how to setup imgui, you may refer to 'opengl2_example/' because is the simplest one to read.
+ - To LEARN how to setup imgui, you may refer to 'example_glfw_opengl2/' because is the simplest one to read.
However, do NOT USE the OpenGL2 renderer if your code is using any modern GL3+ calls.
Mixing old fixed-pipeline OpenGL2 and modern OpenGL3+ is going to make everything more complicated.
Read comments below for details. If you are not sure, in doubt, use the OpenGL3 renderer.
@@ -71,7 +71,7 @@ Most the example bindings are split in 2 parts:
Examples: DirectX11 (imgui_impl_dx11.cpp), GL3 (imgui_impl_opengl3.cpp), Vulkan (imgui_impl_vulkan.cpp)
- The example _applications_ usually combine 1 platform + 1 renderer binding to create a working program.
- Examples: the directx11_example/ application combines imgui_impl_win32.cpp + imgui_impl_dx11.cpp.
+ Examples: the example_win32_directx11/ application combines imgui_impl_win32.cpp + imgui_impl_dx11.cpp.
- Some bindings for higher level frameworks carry both "Platform" and "Renderer" parts in one file.
This is the case for Allegro 5 (imgui_impl_allegro5.cpp), Marmalade (imgui_impl_marmalade5.cpp).
@@ -215,7 +215,7 @@ example_sdl_vulkan/
example_apple/
OSX & iOS example + OpenGL2.
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
- Consider using the opengl3_example/ instead.
+ Consider using the example_glfw_opengl3/ instead.
On iOS, Using Synergy to access keyboard/mouse data from server computer.
Synergy keyboard integration is rather hacky.
diff --git a/examples/example_apple/README.md b/examples/example_apple/README.md
index d414d1333..c2c8348b2 100644
--- a/examples/example_apple/README.md
+++ b/examples/example_apple/README.md
@@ -6,7 +6,7 @@ THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
-It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
+It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The code in example_glfw_opengl3/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
diff --git a/examples/example_apple/imguiex-ios/imgui_impl_ios.mm b/examples/example_apple/imguiex-ios/imgui_impl_ios.mm
index 20ee14b8a..df2df27ce 100644
--- a/examples/example_apple/imguiex-ios/imgui_impl_ios.mm
+++ b/examples/example_apple/imguiex-ios/imgui_impl_ios.mm
@@ -610,7 +610,7 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
// If text or lines are blurry when integrating ImGui in your engine:
// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
-// NOTE: this is copied pretty much entirely from the opengl3_example, with only minor changes for ES
+// NOTE: this is copied pretty much entirely from the example_glfw_opengl3, with only minor changes for ES
static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data)
{
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
diff --git a/examples/example_glfw_opengl2/main.cpp b/examples/example_glfw_opengl2/main.cpp
index 6fa1bd2c0..9ead4ffce 100644
--- a/examples/example_glfw_opengl2/main.cpp
+++ b/examples/example_glfw_opengl2/main.cpp
@@ -3,7 +3,7 @@
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
-// **Prefer using the code in the opengl3_example/ folder**
+// **Prefer using the code in the example_glfw_opengl2/ folder**
// See imgui_impl_glfw.cpp for details.
#include "imgui.h"
diff --git a/examples/example_sdl_opengl2/main.cpp b/examples/example_sdl_opengl2/main.cpp
index 5a4dbd4e7..441e75a35 100644
--- a/examples/example_sdl_opengl2/main.cpp
+++ b/examples/example_sdl_opengl2/main.cpp
@@ -3,7 +3,7 @@
// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
-// **Prefer using the code in the sdl_opengl3_example/ folder**
+// **Prefer using the code in the example_sdl_opengl3/ folder**
// See imgui_impl_sdl.cpp for details.
#include "imgui.h"
diff --git a/examples/example_win32_directx10/example_win32_directx10.vcxproj b/examples/example_win32_directx10/example_win32_directx10.vcxproj
index dc08d182a..df5a026ab 100644
--- a/examples/example_win32_directx10/example_win32_directx10.vcxproj
+++ b/examples/example_win32_directx10/example_win32_directx10.vcxproj
@@ -20,7 +20,7 @@
{345A953E-A004-4648-B442-DC5F9F11068C}
- directx10_example
+ example_win32_directx10
diff --git a/examples/example_win32_directx12/example_win32_directx12.vcxproj b/examples/example_win32_directx12/example_win32_directx12.vcxproj
index f27664e58..c82f00078 100644
--- a/examples/example_win32_directx12/example_win32_directx12.vcxproj
+++ b/examples/example_win32_directx12/example_win32_directx12.vcxproj
@@ -20,7 +20,7 @@
{b4cf9797-519d-4afe-a8f4-5141a6b521d3}
- directx12_example
+ example_win32_directx12
10.0.16299.0