mirror of https://github.com/ocornut/imgui
Backends: OSX: Fix KeyPadEnter on MacOS. (#3554)
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@ -18,6 +18,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-10-11: Inputs: Fix using Backspace key.
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// 2019-10-11: Inputs: Fix using Backspace key.
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@ -72,7 +73,7 @@ bool ImGui_ImplOSX_Init()
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io.KeyMap[ImGuiKey_Space] = 32;
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io.KeyMap[ImGuiKey_Space] = 32;
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io.KeyMap[ImGuiKey_Enter] = 13;
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io.KeyMap[ImGuiKey_Enter] = 13;
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io.KeyMap[ImGuiKey_Escape] = 27;
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io.KeyMap[ImGuiKey_Escape] = 27;
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io.KeyMap[ImGuiKey_KeyPadEnter] = 13;
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io.KeyMap[ImGuiKey_KeyPadEnter] = 3;
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_V] = 'V';
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io.KeyMap[ImGuiKey_V] = 'V';
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@ -61,9 +61,10 @@ Other Changes:
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or CollapsingHeader() while dragging. (#1738)
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or CollapsingHeader() while dragging. (#1738)
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
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- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
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- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
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- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
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- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
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- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
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- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
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@ -98,7 +99,7 @@ Other Changes:
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
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- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
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- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
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- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
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ContentSize is changing (issue introduced in 1.78). (#3452).
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ContentSize is changing (issue introduced in 1.78). (#3452).
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- InputText: Added support for Page Up/Down in InputTextMultiline(). (#3430) [@Xipiryon]
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- InputText: Added support for Page Up/Down in InputTextMultiline(). (#3430) [@Xipiryon]
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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