mirror of https://github.com/ocornut/imgui
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). (#5181)
Amend 9038678
This commit is contained in:
parent
90386780e3
commit
6d15a506fa
38
imgui.cpp
38
imgui.cpp
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@ -3294,36 +3294,6 @@ ImGuiID ImGuiWindow::GetID(int n)
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return id;
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}
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ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
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{
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
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ImGuiContext& g = *GImGui;
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
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return id;
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}
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ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr)
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{
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
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ImGuiContext& g = *GImGui;
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
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return id;
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}
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ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n)
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{
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashData(&n, sizeof(n), seed);
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ImGuiContext& g = *GImGui;
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
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return id;
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}
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// This is only used in rare/specific situations to manufacture an ID out of nowhere.
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ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
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{
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@ -7420,7 +7390,7 @@ void ImGui::PushID(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID id = window->GetIDNoKeepAlive(str_id);
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ImGuiID id = window->GetID(str_id);
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window->IDStack.push_back(id);
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}
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@ -7428,7 +7398,7 @@ void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID id = window->GetIDNoKeepAlive(str_id_begin, str_id_end);
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ImGuiID id = window->GetID(str_id_begin, str_id_end);
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window->IDStack.push_back(id);
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}
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@ -7436,7 +7406,7 @@ void ImGui::PushID(const void* ptr_id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID id = window->GetIDNoKeepAlive(ptr_id);
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ImGuiID id = window->GetID(ptr_id);
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window->IDStack.push_back(id);
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}
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@ -7444,7 +7414,7 @@ void ImGui::PushID(int int_id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID id = window->GetIDNoKeepAlive(int_id);
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ImGuiID id = window->GetID(int_id);
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window->IDStack.push_back(id);
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}
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@ -2117,9 +2117,6 @@ public:
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ImGuiID GetID(const char* str, const char* str_end = NULL);
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ImGuiID GetID(const void* ptr);
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ImGuiID GetID(int n);
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ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
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ImGuiID GetIDNoKeepAlive(const void* ptr);
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ImGuiID GetIDNoKeepAlive(int n);
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ImGuiID GetIDFromRectangle(const ImRect& r_abs);
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// We don't use g.FontSize because the window may be != g.CurrentWidow.
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@ -856,7 +856,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis)
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{
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return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY");
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return window->GetID(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY");
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}
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// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set.
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