parent
ff36fe365e
commit
6c022f9bf1
@ -8416,13 +8416,15 @@ ImVec2 ImGui::GetMousePos()
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return g.IO.MousePos;
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}
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// This is called TeleportMousePos() and not SetMousePos() to emphasis that setting MousePosPrev will effectively clear mouse delta as well.
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// It is expected you only call this if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) is set and supported by backend.
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void ImGui::SetMousePos(const ImVec2& pos)
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void ImGui::TeleportMousePos(const ImVec2& pos)
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{
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ImGuiContext& g = *GImGui;
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g.IO.MousePos = g.IO.MousePosPrev = pos;
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g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
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g.IO.WantSetMousePos = true;
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//IMGUI_DEBUG_LOG_IO("SetMousePos: (%.1f,%.1f)\n", io.MousePos.x, io.MousePos.y);
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//IMGUI_DEBUG_LOG_IO("TeleportMousePos: (%.1f,%.1f)\n", io.MousePos.x, io.MousePos.y);
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}
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// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed!
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@ -11562,7 +11564,7 @@ static void ImGui::NavUpdate()
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// Update mouse position if requested
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// (This will take into account the possibility that a Scroll was queued in the window to offset our absolute mouse position before scroll has been applied)
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if (set_mouse_pos && (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos))
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SetMousePos(NavCalcPreferredRefPos());
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TeleportMousePos(NavCalcPreferredRefPos());
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// [DEBUG]
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g.NavScoringDebugCount = 0;
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@ -3059,7 +3059,7 @@ namespace ImGui
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IMGUI_API float GetNavTweakPressedAmount(ImGuiAxis axis);
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IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
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IMGUI_API void GetTypematicRepeatRate(ImGuiInputFlags flags, float* repeat_delay, float* repeat_rate);
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IMGUI_API void SetMousePos(const ImVec2& pos);
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IMGUI_API void TeleportMousePos(const ImVec2& pos);
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IMGUI_API void SetActiveIdUsingAllKeyboardKeys();
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inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
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