Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
t would manifest when e.g. reconfiguring dock nodes while dragging.
This commit is contained in:
parent
9a49c1ddbd
commit
6b77668171
@ -148,7 +148,9 @@ Docking+Viewports Branch:
|
||||
- Docking: fixed settings load issue when mouse wheeling. (#4310)
|
||||
- Docking + Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin()
|
||||
that returned false because the window is docked. (#4515)
|
||||
- Viewports: Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows
|
||||
- Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
|
||||
It would manifest when e.g. reconfiguring dock nodes while dragging.
|
||||
- Viewports: Fixed unnecessary creation of temporary viewports when multiple docked windows
|
||||
got reassigned to a new node (created mid-frame) which already has a HostWindow.
|
||||
|
||||
|
||||
|
29
imgui.cpp
29
imgui.cpp
@ -3690,7 +3690,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
|
||||
KeepAliveID(g.ActiveId);
|
||||
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindowDockTree);
|
||||
ImGuiWindow* moving_window = g.MovingWindow->RootWindowDockTree;
|
||||
if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos))
|
||||
|
||||
// When a window stop being submitted while being dragged, it may will its viewport until next Begin()
|
||||
const bool window_disappared = (!moving_window->WasActive || moving_window->Viewport == NULL);
|
||||
if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos) && !window_disappared)
|
||||
{
|
||||
ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
|
||||
if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y)
|
||||
@ -3707,17 +3710,20 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try to merge the window back into the main viewport.
|
||||
// This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports)
|
||||
if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)
|
||||
UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport);
|
||||
if (!window_disappared)
|
||||
{
|
||||
// Try to merge the window back into the main viewport.
|
||||
// This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports)
|
||||
if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)
|
||||
UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport);
|
||||
|
||||
// Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button.
|
||||
if (!IsDragDropPayloadBeingAccepted())
|
||||
g.MouseViewport = moving_window->Viewport;
|
||||
// Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button.
|
||||
if (!IsDragDropPayloadBeingAccepted())
|
||||
g.MouseViewport = moving_window->Viewport;
|
||||
|
||||
// Clear the NoInput window flag set by the Viewport system
|
||||
moving_window->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs; // FIXME-VIEWPORT: Test engine managed to crash here because Viewport was NULL.
|
||||
// Clear the NoInput window flag set by the Viewport system
|
||||
moving_window->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs; // FIXME-VIEWPORT: Test engine managed to crash here because Viewport was NULL.
|
||||
}
|
||||
|
||||
g.MovingWindow = NULL;
|
||||
ClearActiveID();
|
||||
@ -11855,7 +11861,8 @@ static void ImGui::UpdateViewportsNewFrame()
|
||||
|
||||
// Update mouse reference viewport
|
||||
// (when moving a window we aim at its viewport, but this will be overwritten below if we go in drag and drop mode)
|
||||
if (g.MovingWindow)
|
||||
// (MovingViewport->Viewport will be NULL in the rare situation where the window disappared while moving, set UpdateMouseMovingWindowNewFrame() for details)
|
||||
if (g.MovingWindow && g.MovingWindow->Viewport)
|
||||
g.MouseViewport = g.MovingWindow->Viewport;
|
||||
else
|
||||
g.MouseViewport = g.MouseLastHoveredViewport;
|
||||
|
Loading…
Reference in New Issue
Block a user