mirror of https://github.com/ocornut/imgui
Demo: Minor coding style tweaks so bgfx copy needs less patching.
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@ -7996,9 +7996,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.OnKeyPressed((int)c);
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edit_state.OnKeyPressed((int)c);
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}
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}
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
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else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
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else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
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else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
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{
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{
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// Cut, Copy
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// Cut, Copy
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@ -1550,9 +1550,9 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
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ImGui::NextColumn();
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ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Separator();
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ImGui::TreePop();
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ImGui::TreePop();
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@ -2105,9 +2105,9 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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"Custom: Fixed Steps (100)",
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"Custom: Fixed Steps (100)",
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};
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};
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ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc));
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ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc));
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if (ImGui::Button("200x200")) ImGui::SetWindowSize(ImVec2(200,200)); ImGui::SameLine();
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if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200,200)); } ImGui::SameLine();
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if (ImGui::Button("500x500")) ImGui::SetWindowSize(ImVec2(500,500)); ImGui::SameLine();
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if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500,500)); } ImGui::SameLine();
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if (ImGui::Button("800x200")) ImGui::SetWindowSize(ImVec2(800,200));
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if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800,200)); }
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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ImGui::Text("Hello, sailor! Making this line long enough for the example.");
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ImGui::Text("Hello, sailor! Making this line long enough for the example.");
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}
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}
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@ -2325,8 +2325,8 @@ struct ExampleAppConsole
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// TODO: display items starting from the bottom
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// TODO: display items starting from the bottom
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) { AddLog("[error] something went wrong"); } ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) ClearLog(); ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine();
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bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine();
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bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine();
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if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true;
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if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true;
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//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
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//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
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@ -2385,7 +2385,7 @@ struct ExampleAppConsole
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if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
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if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
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{
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{
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char* input_end = InputBuf+strlen(InputBuf);
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char* input_end = InputBuf+strlen(InputBuf);
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while (input_end > InputBuf && input_end[-1] == ' ') input_end--; *input_end = 0;
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while (input_end > InputBuf && input_end[-1] == ' ') { input_end--; } *input_end = 0;
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if (InputBuf[0])
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if (InputBuf[0])
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ExecCommand(InputBuf);
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ExecCommand(InputBuf);
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strcpy(InputBuf, "");
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strcpy(InputBuf, "");
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@ -2426,7 +2426,8 @@ struct ExampleAppConsole
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}
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}
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else if (Stricmp(command_line, "HISTORY") == 0)
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else if (Stricmp(command_line, "HISTORY") == 0)
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{
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{
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for (int i = History.Size >= 10 ? History.Size - 10 : 0; i < History.Size; i++)
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int first = History.Size - 10;
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for (int i = first > 0 ? first : 0; i < History.Size; i++)
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AddLog("%3d: %s\n", i, History[i]);
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AddLog("%3d: %s\n", i, History[i]);
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}
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}
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else
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else
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