Added NewLine() (very shy reminder that #97 isn't done)
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47d10944a5
commit
69a29e4715
11
imgui.cpp
11
imgui.cpp
@ -9122,6 +9122,17 @@ void ImGui::SameLine(float pos_x, float spacing_w)
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window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
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}
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void ImGui::NewLine()
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
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ItemSize(ImVec2(0,0));
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else
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ItemSize(ImVec2(0.0f, GImGui->FontSize));
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}
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void ImGui::NextColumn()
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{
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ImGuiWindow* window = GetCurrentWindow();
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1
imgui.h
1
imgui.h
@ -191,6 +191,7 @@ namespace ImGui
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// Cursor / Layout
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void NewLine(); // undo a SameLine()
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IMGUI_API void Spacing(); // add spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
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@ -384,14 +384,14 @@ void ImGui::ShowTestWindow(bool* p_open)
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static int pressed_count = 0;
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for (int i = 0; i < 8; i++)
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{
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if (i > 0)
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ImGui::SameLine();
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ImGui::PushID(i);
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int frame_padding = -1 + i; // -1 = uses default padding
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if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding, ImColor(0,0,0,255)))
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pressed_count += 1;
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ImGui::PopID();
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ImGui::SameLine();
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}
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ImGui::NewLine();
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ImGui::Text("Pressed %d times.", pressed_count);
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ImGui::TreePop();
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}
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