mirror of https://github.com/ocornut/imgui
imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?)
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@ -40,9 +40,12 @@ Breaking Changes:
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Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
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Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
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very useful in practice, and the only use of it in the demo was illfit.
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very useful in practice, and the only use of it in the demo was illfit.
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Other Changes:
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Other Changes:
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- imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
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(which apparently happens with Freetype 2.11). (#4394, #4145?).
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.84.2 (Released 2021-08-23)
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VERSION 1.84.2 (Released 2021-08-23)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -6,6 +6,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2021/08/23: fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL.
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// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
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// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
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// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
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// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
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// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
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// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
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@ -539,7 +540,8 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
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// Render glyph into a bitmap (currently held by FreeType)
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// Render glyph into a bitmap (currently held by FreeType)
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const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
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const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
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IM_ASSERT(ft_bitmap);
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if (ft_bitmap == NULL)
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continue;
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// Allocate new temporary chunk if needed
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// Allocate new temporary chunk if needed
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const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
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const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
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