Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2017-11-22 11:04:00 +01:00
commit 68b26b4867
2 changed files with 64 additions and 9 deletions

View File

@ -4630,13 +4630,12 @@ static void NavProcessMoveRequestWrapAround(ImGuiWindow* window)
void ImGui::EndPopup()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
ImGuiContext& g = *GImGui; (void)g;
IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
IM_ASSERT(g.CurrentPopupStack.Size > 0);
// Make all menus and popups wrap around for now, may need to expose that policy.
NavProcessMoveRequestWrapAround(window);
NavProcessMoveRequestWrapAround(g.CurrentWindow);
End();
}
@ -5183,13 +5182,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
}
}
// Lock window padding so that altering the border sizes for children doesn't have side-effects.
window->WindowPadding = style.WindowPadding;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && style.WindowBorderSize == 0.0f)
window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
// Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects.
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
const ImVec2 window_padding = window->WindowPadding;
window->WindowPadding = style.WindowPadding;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
const float window_rounding = window->WindowRounding;
const float window_border_size = window->WindowBorderSize;
@ -11370,6 +11368,55 @@ void ImGui::VerticalSeparator()
LogText(" |");
}
bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
#ifdef IMGUI_HAS_NAV
window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
#endif
bool add = ItemAdd(bb, id);
window->DC.ItemFlags = item_flags_backup;
if (!add)
return false;
bool hovered, held;
ImRect bb_interact = bb;
bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_AllowOverlapMode);
if (g.ActiveId != id)
SetItemAllowOverlap();
if (held || (g.HoveredId == id && g.HoveredIdPreviousFrame == id))
SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW);
ImRect bb_render = bb;
if (held)
{
ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min;
float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
// Minimum pane size
if (mouse_delta < min_size1 - *size1)
mouse_delta = min_size1 - *size1;
if (mouse_delta > *size2 - min_size2)
mouse_delta = *size2 - min_size2;
// Apply resize
*size1 += mouse_delta;
*size2 -= mouse_delta;
bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
}
// Render
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
RenderFrame(bb_render.Min, bb_render.Max, col, true, g.Style.FrameRounding);
return held;
}
void ImGui::Spacing()
{
ImGuiWindow* window = GetCurrentWindow();

View File

@ -225,6 +225,13 @@ enum ImGuiLayoutType_
ImGuiLayoutType_Horizontal
};
enum ImGuiAxis
{
ImGuiAxis_None = -1,
ImGuiAxis_X = 0,
ImGuiAxis_Y = 1,
};
enum ImGuiPlotType
{
ImGuiPlotType_Lines,
@ -910,6 +917,7 @@ namespace ImGui
IMGUI_API void Scrollbar(ImGuiLayoutType direction);
IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
IMGUI_API bool SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f);
// FIXME-WIP: New Columns API
IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().