Demo: Property Editor: add basic filter.

This commit is contained in:
ocornut 2024-07-17 14:01:02 +02:00
parent 4247f190c2
commit 67e9aa4d3d

View File

@ -7823,24 +7823,40 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
//-----------------------------------------------------------------------------
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
//-----------------------------------------------------------------------------
// Some of the interactions are a bit lack-luster:
// - We would want the table scrolling window to use NavFlattened.
// - We would want pressing validating or leaving the filter to somehow restore focus.
//-----------------------------------------------------------------------------
struct ExampleAppPropertyEditor
{
ImGuiTextFilter Filter;
void Draw(ExampleTreeNode* root_node)
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
ImGuiTableFlags table_flags = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg;
ImGui::SetNextItemWidth(-FLT_MIN);
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_F);
ImGui::PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true);
if (ImGui::InputTextWithHint("##Filter", "incl,-excl", Filter.InputBuf, IM_ARRAYSIZE(Filter.InputBuf), ImGuiInputTextFlags_EscapeClearsAll))
Filter.Build();
ImGui::PopItemFlag();
//ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
ImGuiTableFlags table_flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg;
if (ImGui::BeginTable("##split", 2, table_flags))
{
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableSetupColumn("Object", ImGuiTableColumnFlags_WidthStretch, 1.0f);
ImGui::TableSetupColumn("Contents", ImGuiTableColumnFlags_WidthStretch, 2.0f); // Default twice larger
ImGui::TableHeadersRow();
//ImGui::TableSetupScrollFreeze(0, 1);
//ImGui::TableHeadersRow();
// Filter root node
for (ExampleTreeNode* node : root_node->Childs)
if (Filter.PassFilter(node->Name))
DrawTreeNode(node);
ImGui::EndTable();
}
ImGui::PopStyleVar();
//ImGui::PopStyleVar();
}
void DrawTreeNode(ExampleTreeNode* node)