InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
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@ -61,10 +61,12 @@ Other changes:
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ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
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ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
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state to draw callbacks. (#6969, #5834, #7468, #3590)
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state to draw callbacks. (#6969, #5834, #7468, #3590)
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- Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
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- Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
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- InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys,
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preventing use of external shortcuts not guarded by an ActiveId check. (#8048) [@geertbleyen]
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- Backends: DX11, DX12, Vulkan, WGPU: expose selected state in ImGui_ImplXXXX_RenderState.
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- Backends: DX11, DX12, Vulkan, WGPU: expose selected state in ImGui_ImplXXXX_RenderState.
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structure during render loop. (#6969, #5834, #7468, #3590)
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structure during render loop. (#6969, #5834, #7468, #3590)
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- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
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- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
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to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -196,7 +196,7 @@ Ongoing Dear ImGui development is and has been financially supported by users an
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**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
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**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
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Dear ImGui is using software and services provided free of charge for open source projects:
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Dear ImGui is using software and services provided free of charge for open source projects:
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@ -4569,10 +4569,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (user_clicked)
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if (user_clicked)
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SetKeyOwner(ImGuiKey_MouseLeft, id);
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SetKeyOwner(ImGuiKey_MouseLeft, id);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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SetKeyOwner(ImGuiKey_LeftArrow, id);
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SetKeyOwner(ImGuiKey_RightArrow, id);
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if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
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if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
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{
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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SetKeyOwner(ImGuiKey_UpArrow, id);
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SetKeyOwner(ImGuiKey_DownArrow, id);
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}
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SetKeyOwner(ImGuiKey_Enter, id);
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SetKeyOwner(ImGuiKey_Enter, id);
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SetKeyOwner(ImGuiKey_KeypadEnter, id);
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SetKeyOwner(ImGuiKey_KeypadEnter, id);
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SetKeyOwner(ImGuiKey_Delete, id);
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SetKeyOwner(ImGuiKey_Backspace, id);
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SetKeyOwner(ImGuiKey_Home, id);
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SetKeyOwner(ImGuiKey_Home, id);
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SetKeyOwner(ImGuiKey_End, id);
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SetKeyOwner(ImGuiKey_End, id);
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if (is_multiline)
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if (is_multiline)
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